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About cbrwizard

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  • Birthday 06/30/1992

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    Saint-Petersburg Russia
  1. Necromancer, go! Thanks everyone for your responses and your time! I admit that I am guilty of working on a video game in 'the basement mode', which is not speaking to my players and coding instead. The fact that nobody understood how to play the game proves it. I didn't want to explain here how to play the game, because that's not how it should be. Players should be able to understand the game inside the game, right? =] I have recorded all feedback https://docs.google.com/spreadsheets/d/1FaEH9uGHclU7EP48r5yh0g0kDvDJJVGwatis7qzoBsc/edit?ts=59788122#gid=0 and used it to work on the game. Now I finally can say that it is ready for a Beta stage. Please check the game now. It changed the name, now is all about pictures! There is an interactive tutorial now. I hope the game is enjoyable and understandable now. I've started a devlog which you can read here https://www.gamedev.net/blogs/entry/2263679-devlog-5-080917-150917-final-features-and-a-tutorial/ Check it out on PicsWars.io!
  2. @mansim, thank you for spending your time on this! You're not alone, 99% of the feedback I have is about not knowing what to do and what is going on. This is definitely an issue on the ux/ui side and I will focus on that in the following couple of weeks. The game just got playable and now I need to make it understandable and enjoyable, heh! I will keep you posted!
  3. Hey guys I have just openly released an alpha version of my first pc game Picswars made with Phaser, check it out on http://picswars.io! It is multiplayer, about capturing and drawing pixels and will not take more than 10 minutes off you day. Any feedback is welcome! Please leave the comments here, inside the game chat or open issues on GH https://github.com/cbrwizard/picswars.io/issues/new I will continue working hard on it in the following months, so expect enhancements, fixes, etc.
  4. Hey, also starting with Phaser and just came up with the same question. This is the only info I found on the internets that a Rectangle shouldn't be used in production. Maybe this should be noted in the docs? https://photonstorm.github.io/phaser-ce/Phaser.Rectangle.html Like "Note: for production use a Graphics object, as nothing else will work in WebGL".