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About Valkan

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  1. Hello everyone, When I display a sprite in front of a mesh that has emissiveTexture or emissiveColor, the mesh can be seen through the sprite. for example : Is there a way to occlude the emissive object with a sprite (prevent the emissive mesh to be seen through the sprite)?
  2. I found some kind of workaround by passing the noMipMap parameter to true when calling the CubeTexture's constructor. Here is the example :