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scheffgames last won the day on July 16 2020

scheffgames had the most liked content!

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About scheffgames

  • Rank
    Advanced Member
  • Birthday 09/08/1984

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  • Location
    Land of Biting Bytes
  • Interests
    Programming, Photoshop, Design, Games

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  1. Godot is the best available engine for 2d, hands down. Unity or Unreal for 3d. For canvas rendering and cross platform compatibility Phaser. For tinkering SDL. There are many other options but I think these are the main ones.
  2. Exactly - it's the older posts that can't be edited. Is there any reason behind that behaviour or am I experiencing some sort of bug?
  3. A story based "defend puppies from arrows" game. I've had the time to implement some fancy transitions and proper timings on this one. In retrospective I should've used a spritesheet for particles instead of the built in Phaser particles. There's lots of arrows falling and all those particles have a drastic effect on performance, specially on mobile. PLAY THE GAME.
  4. Simple yet fast paced "defend the wall" game. There are no fancy transitions or button animations. That's be design due to budgetary constraints and not by omission. PLAY THE GAME.
  5. For some reason it seems I can't edit the post above. Anyway, here's two more html5 games that I've made. They were made for an awesome new platform which allows users to customize and share these games. First game is a simple shooter called Zombie Madness The second one is a story based defend game called Project Skyfall.
  6. Hey folks! Well, I've tried to edit and update some posts but there's no "edit" option. I can only hide the post but no edit. Is it just me or is this happening all over the forum?
  7. Hi! My game Nature Basketball is available for licensing: https://devbackup.bitbucket.io/preview_nature_basketball/
  8. Just finished working on another html5 game and I'm available for work. Hit me up with an email if you need any html5 gamedev!
  9. I downloaded the FMOD Studio API for html5 but I got some errors for even the most basic example. Here's an error that appears when I try to play music from Fmod Examples / Studio Examples / Simple Event: musicInstance.val.setParameter is not a function Here's another that appears when I just open Fmod Examples / Studio Examples / 3D sound: BindingError message: "function EventInstance.setParameterByName called with 2 arguments, expected 3 args!" OBviously there's something wrong with the setParameter function but I don't know how to solve this issue myself. Probably invo
  10. I'm available for short term projects - I've also updated my bio with the latest work. If you are in need of html5 Phaser game don't hesitate to hit me up.
  11. How would one approach creating a turn based strategy game in Phaser? We have the main update() function, sure, but we're not dealing with moving objects on the screen, rather updating the complex states of various objects in a certain order. Implementing my own customized update function that measures how much time has passed in mSeconds and then performing certain actions comes to mind but it's from the top of my head and I'm sure there must be better ways of doing it. I've been out of the gamedev loop for some time so I feel a bit stupid asking such a (probably) simple question.
  12. A quick project that I made for a client a while back. A match 2 game, finished in just 9 (intense) days. Artwork and programming done by yours truly. Cool things I made: ability to modify and add custom text for various windows with placeholders for various variables - like number of coins per level, time in which the level was finished, etc., a (simple) public API that allows for simple starting the game and receiving all the data from all the sessions the player plays at the end (number of coins, times per level, etc). Particles were made with TimelineFx (which is starting to grow on me due
  13. The title says it. I'm curious about how PIXI works and I will probably get my hands dirty. But is it worth learning it properly if I'm already familiar with Phaser?
  14. God damn it....don't know how I missed that. Thanks for noticing!
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