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About MikeW

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  1. Make it change it's path in the update loop.
  2. Not that I see - I think you would have to write some code that works like a player piano to run a script. I use that to manage waves of zombies in my driving defense game (like a tower defense game but you run them over)
  3. MY best guess is do a colide function and use that to fix the course when they do. I am sure there is a better solution but not sure what it is (I am kinda new)
  4. Fairly new myself so I don't know the answer to 1&3 however 2. YES
  5. call the moveTo every update so it updates - is what I would try
  6. I got it, main like of useful code as part of update loop if (weapon.bullets.children[j].alive== 1 && (Math.pow(weapon.bullets.children[j].x-walkers.x,2)+Math.pow(weapon.bullets.children[j].y-walkers.y,2))<225) With the bullet having a radius of 15 pixels. The thing I did not get is bullet information is in weapon.bullets.children
  7. Is there a way to get collisions to work with p2, or to go through the list of active bullets and get thier x and y location, Or what do I loose if I switch from p2 to arcade. Thanks
  8. I would load the task manager on the desktop and look to see if there is a memory leak. The desktop should be able to handle a memory leak much longer then the mobile devices as it has access to more ram. How much memory/cpu is the browser using at first versus after an hour.
  9. just a thought static is a reserved keyword return "Uncaught TypeError: Cannot set property 'static' of null"
  10. I am using P2 and option 2 some area behaves like a non newtonian liquid so if something moves fast it will stay hard, something moving slow will sink in. Baiscally I drop a sprite out of the back of the car (goo dropper) and if a zombie walks over it it moves slower, and the goo does not move if something hits it., (And thanks)
  11. Ok I am wanting to put a material on the ground that when my car hits it it's slowed a little and when the zombie hit is they are slowed alot (and such a material exists non newtonian fluids). What do I need to tell my object so I can see if they are touching without having them bounce off everything.
  12. MikeW


    Aha an even better way
  13. MikeW

    JSON issues

    Are you getting any error messages, can you include your code.