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Geert

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About Geert

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    @geertvandenburg

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  1. Hi, I am planning on making a multiplayer platformer, much like the Mario Royale game that was such a hype a few months ago (gameplay wise) https://www.youtube.com/watch?v=cgmNQ5zPuSQ. It will be for mobile and I want to be able to add juicy animations, particles and art to the game in a way that is not too time consuming. What is the best game editor/engine for HTML5 to do so? Best Regards, Geert
  2. Do you want to make good looking and well performing web games for a wide variety of devices? Do you want to help create real-time multiplayer games, played by millions? Hidden Monster Games is in search of a senior JavaScript developer that wants to join our studio to create accessible, competitive online multiplayer games. We want a programmer who will help us add a lot of juice, polish and fun to our games. Join our small team, where you can have a direct influence on almost every facet of our games and studio… and earn a good salary. Work at Hidden Monster Games Hidden Monster G
  3. Do you want to help create real-time multiplayer games, played by millions? And do you want to do this in a small but fast growing company, where you have direct influence on almost every facet of the game company? And do you want to earn a good salary? Hidden Monster Games is in search for a lead/senior HTML5 developer that wants to aid Hidden Monster Games in creating accessible, but competitive online multiplayer games. Work at Hidden Monster Games Hidden Monster Games currently works on expanding its game ‘Curve Fever’. Curve Fever is played by half a million players
  4. Our team is not against node.js . They just got confused, as they considered HTML5 in general (and basically any engine) instead of just Phaser, and in that case node.js is not necessary. But there is no issue to use node.js at all. @codevinsky We would prefer to make a totally new implementation for the front-end, but reuse the backend. Preferably we would get a phaser expert on the team. Second best is if we could get a phaser expert to join the team temporarily (like 2-6 weeks) who teaches our guys phaser and sets up the basics, and makes sure the architecture makes
  5. Dear Phasers, My name is Geert from Curve Fever. We have created a very fun little game called 'Curve Fever'. It basically is multiplayer snake (http://forum.curvefever.com/play2.php) . For the new version (http://curvefever.io) we have used Unity WebGL, but we see very slow loading times and poor performance. We want to fix this, and also fix the terrible UI/UX in the game. This means that going to phaser might be a good solution for us. So the question would be: How much time would it take for 1 senior Phaser developer to rebuild our client in Phaser. Things that might be co
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