Geert

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    @geertvandenburg

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  1. Hi, I am planning on making a multiplayer platformer, much like the Mario Royale game that was such a hype a few months ago (gameplay wise) https://www.youtube.com/watch?v=cgmNQ5zPuSQ. It will be for mobile and I want to be able to add juicy animations, particles and art to the game in a way that is not too time consuming. What is the best game editor/engine for HTML5 to do so? Best Regards, Geert
  2. Do you want to make good looking and well performing web games for a wide variety of devices? Do you want to help create real-time multiplayer games, played by millions? Hidden Monster Games is in search of a senior JavaScript developer that wants to join our studio to create accessible, competitive online multiplayer games. We want a programmer who will help us add a lot of juice, polish and fun to our games. Join our small team, where you can have a direct influence on almost every facet of our games and studio… and earn a good salary. Work at Hidden Monster Games Hidden Monster Games is working on expanding its very popular game ‘Curve Fever’. Curve Fever has millions of fans, but we want to re-envision the game in HTML5 for web and mobile, as well as creating other competitive, accessible multiplayer HTML5 games. Key aspects of your role will be to: - make games in Pixi.js and React - write clean code with the help of TypeScript - implement stunning graphics, effects and animations - optimize HTML5 games for a variety of devices Team We believe that great teams make great games. This means that we: - set clear goals - have the freedom to decide how the goals of the team are best served - share ideas inside and outside of the team, so we can continually improve ideas and process - practice respectful collaboration - always try to learn and improve ourselves We heavily value a team of professionals with a deep understanding of their specialization and understand what it takes to work together to make great games. Therefore, we put a lot of effort in clear communication and encourage team members to go to events, near and far. Once a year we all attend one major gaming conference. Last year we went to GDC. We provide the team with all the necessary tools, equipment and an awesome and inspiring environment. We frequently have lunch together and it is not unusual for us to grab a beer and play a game after work. Studio We are situated in the vibrant city-center of Amsterdam, right behind the Dam square. This allows for inspiring walks over the cobblestone streets, canals and through the picturesque scenery of the city. Our studio is on the top floor with a great view of the city-skyline from our large windows and balcony. The studio itself is spacious and inspiring, with some cool graphics on the walls. It is an open workspace, but we put a lot of effort to enable focused work. The studio is fully equipped for brainstorming and collaboration. Among our work spaces we have a lounge, meeting room, balcony and a quiet room. This enables our diverse team to work in different locations and get fresh perspectives to find solutions. Our development philosophy - Small agile team consisting of professionals - Scrum with biweekly sprints - Community focused design - Share our progress with the player community - Share our progress with the game development community Requirements - 3+ years professional experience in JavaScript - Good understanding of Pixi.js and React - Knowledge of pixi.js and React libraries and tools - At least a Bachelor degree - Willing to relocate, the job is onsite in Amsterdam - Willing to expand your knowledge - Experience working with scrum - Give constructive feedback on design, process and people - Receive constructive feedback on design, process and people - Wear multiple hats, and help out in other areas when necessary - The job is a full time job We offer - A small team (8 people) that is talented and ambitious - The possibility to shape a team and company - A professional team culture built on trust - Direct impact on the game and input on game design and art - An attractive office in the city center of Amsterdam - Help with relocation Salary Competitive salary, also compared to other sectors, depends on experience. Apply by sending a cover letter, CV and example source code to work@hiddenmonster.games .
  3. Do you want to help create real-time multiplayer games, played by millions? And do you want to do this in a small but fast growing company, where you have direct influence on almost every facet of the game company? And do you want to earn a good salary? Hidden Monster Games is in search for a lead/senior HTML5 developer that wants to aid Hidden Monster Games in creating accessible, but competitive online multiplayer games. Work at Hidden Monster Games Hidden Monster Games currently works on expanding its game ‘Curve Fever’. Curve Fever is played by half a million players a month. The game is currently built in Unity WebGL and therefor the game loads slow and the performance is poor. We want to port the game from Unity to HTML5. We are in search for a lead/senior JavaScript developer that: - Is an expert in Pixi.js - Is an expert in React.js - Can setup a working environment for developers and designers with the following technology stack, or can propose improvements to our stack: o Pixi.js o React.js o ES6 o Node.js o Babel o NPM o Cordova - Can get our team up to speed to start using the new technology stack - Can create high performing HTML5 games for a wide variety of laptops and mobile devices - Knows how to make the game look stunning, with cool effects and animations Requirements - 3+ years professional experience on JavaScript work - You have a deep understanding of Pixi and React - You are well known with tools that make development of games with Pixi and React easier for programmers and designers/artists - You have at least a BSc degree in a technical field - You are willing to relocate, the job is onsite only in Amsterdam - You are willing to go to conferences to expand your knowledge - You have experience working with scrum - You are able to give valuable feedback on design, process and people - You are able to receive valuable feedback on design, process and people - You are able to wear multiple hats, and help out wherever necessary - The job is a full time job We offer - A small team (8 people) that is talented and ambitious - The possibility to shape a team and company - An open and flexible team culture - Direct impact on the game, we let the whole company have input on the game design - An attractive office in the city center of Amsterdam - Help with relocation - A competitive salary Salary Very competitive, depends on experience. An indication: €60k - €150k You can apply by sending an application and CV to iwant@curvefever.com . If you have a github or other repository that we can look into, that would be great.
  4. Our team is not against node.js . They just got confused, as they considered HTML5 in general (and basically any engine) instead of just Phaser, and in that case node.js is not necessary. But there is no issue to use node.js at all. @codevinsky We would prefer to make a totally new implementation for the front-end, but reuse the backend. Preferably we would get a phaser expert on the team. Second best is if we could get a phaser expert to join the team temporarily (like 2-6 weeks) who teaches our guys phaser and sets up the basics, and makes sure the architecture makes sense. Looking forward to your toughts again.
  5. Dear Phasers, My name is Geert from Curve Fever. We have created a very fun little game called 'Curve Fever'. It basically is multiplayer snake (http://forum.curvefever.com/play2.php) . For the new version (http://curvefever.io) we have used Unity WebGL, but we see very slow loading times and poor performance. We want to fix this, and also fix the terrible UI/UX in the game. This means that going to phaser might be a good solution for us. So the question would be: How much time would it take for 1 senior Phaser developer to rebuild our client in Phaser. Things that might be complex are: - It is multiplayer, this means that snakes can be drawn on a wrong place and need to be redrawn on a different place when there is a correction from the server - It is multiplayer, this means that animations might be stopped halfway or need to be started halfway - We have to get used on how Phaser works with assets, is it easy for our artists and game designers to prepare art for Phaser? - The game is rather 'big' meaning that there are a lot of menus and other stuff, so that might impact loading and performance.. If we continue with Phaser, then we would also be in search for a senior Phaser developer. Our budget is 60k - 100k euro a year. Where could we best find Phaser developers? Best regards, Geert van den Burg