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About RubbleGames

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  1. Zombie Cannon Attack! has had a halloween update and is now also available on Gamejolt, both as a demo browser version and a downloadable full version made with nw.js https://gamejolt.com/games/zombie-cannon-attack/279385 I've now released the web version on several portals as well as Android and Desktop versions. I'm planning to do a blog post soon(ish) on creating the various versions. If anyone has anything in particular they'd like me to cover then please let me know.
  2. All bugs are now (hopefully) fixed thanks to the awesome community here, I've now released a Kongregate version. Again I'd really appreciate any feedback and if you have a Kongregate account it would be great if you could give me a rating.
  3. I've hopefully fixed this now but I can't be completely sure I've replicated the circumstances that were causing the error, if anyone has time to check I'd greatly appreciate it: http://www.newgrounds.com/portal/view/697430
  4. I think your problem is that to use .body you need to enable Physics, but you don't do that on Player til after you try and set size.
  5. Thanks, I'll give that fix a try. Update: that worked for me, thanks very much
  6. Thanks for looking into this. It's been really enlightening. However there's something I'm not quite clear on, doesn't BdR's fix require me to change the keyname to something game specific?
  7. Use player.body.setSize(width, height, offsetX, offsetY) to choose your players hit box size.
  8. Yes, it looks like they host it in an iframe. Any ideas how to fix this? Has anyone with a game on Newgrounds come across this?
  9. My latest Phaser game was just released to Newgrounds over the weekend, among other problems I've seen that clicking outside the game window freezes play. Only switching to a different tab and back will unfreeze the game. During development and on my own site clicking away from the browser would freeze the game, but bringing focus back to the browser will unfreeze it. Does anyone know why it's different on Newgrounds and if there's anything I can do to fix it?
  10. I've just released my Phaser game on Android last week. I used Cordova and Crosswalk. I initially added Crosswalk then removed it because it didn't seem to make any difference and added considerably to the file size, but after I used Rich's multi-texture guide the performance was much better. The biggest problem is how long it takes audio files to decode, I've had to solve this by design - using intro animations as delays and not launching until essential audio is ready. Creating the apk itself wasn't too difficult after everything was set up, what took most of the time was trying to inte
  11. I followed the itch.io link just before I posted so it was whatever version was there then The first time it took a few minutes, after I refreshed it happened again within a minute or two. I'm using Chrome on desktop (windows 10) if that helps at all.
  12. Nice game, but after I'd played for a bit the game seemed to get stuck on really fast mode even after I died and restarted. I had to refresh to get the speed back to normal.
  13. Hi, thanks a lot for this. I'm assuming that changing the keyname now will cause problems for people who have an existing save? I've attempted a workaround where I check if the save object contains something specific to my game, that seems to have caused the error you saw so I've tried something else that hopefully works. If anyone else can check for me that would be really helpful.
  14. Hi, I've just released a game to Newgrounds and I'm getting a few reports of problems that seem to come from the save data but only on Newgrounds, the same players can play the game on my site without problems. I'm storing save variables as a json string in local storage and some players seem to be pulling save data from local storage despite never having played the game before. I have a generic name for the save object and I was wondering if this could be the problem? Maybe I'm getting save data from other games that have also used the same generic name? Has anyone come across anything l
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