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Indenialgamer

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  1. Hi All, Are there any examples of a leader board built with phaser and firebase? I essentially just want to create a leaderboard to record the score of a user and they can input there name aswell, i have looked into firebase but its not making any sense to me. Thanks
  2. unfortunately this did not work. Thanks for your help regardless
  3. Hi I have an issue in my game.js these are snippets from the entire code where bullets and enemies overlap, but when they overlap the game crashes?: create : function(){ this.enemies = game.add.group(); this.enemies.enableBody = true; for (var i = 0; i < 1; i++) { var s = this.enemies.create(game.world.randomX, game.world.randomY, 'enemy1'); s.name = 'enemy1' + s; s.body.collideWorldBounds = true; s.body.bounce.setTo(0.1, 0.1); s.animations.add('walk', [0, 1,]); s.play('wa
  4. so i have another example where it does not work these are snippets from the entire code in my game.js where bullets and enemies overlap, but when they overlap the game crashes?: create : function(){ this.enemies = game.add.group(); this.enemies.enableBody = true; for (var i = 0; i < 1; i++) { var s = this.enemies.create(game.world.randomX, game.world.randomY, 'enemy1'); s.name = 'enemy1' + s; s.body.collideWorldBounds = true; s.body.bounce.setTo(0.1, 0.1); s.animations.add('walk',
  5. Hi Thanks for your continuing help on this topic i appreciate it. the issue im having is not understanding the structure of the phases but not understanding why when i try to add in my game code to the game state it simply is different then what the tutorials read. For example this was my original code when i was writing the game directly into the index html body as there was one state: function fireBullet () { if (game.time.now > bulletTime) { bullet = bullets.getFirstExists(false); if (bullet)
  6. Hi Thanks for the example! basically i have this code which i wrote to fire bullets but i writ it on the index page before i started using states and it was working fine, as soon as i have tried to implement into js for a state it does not work. Code : function fireBullet () { if (game.time.now > bulletTime) { bullet = bullets.getFirstExists(false); if (bullet) { bullet.reset(player.x + 20, player.y - 40); bullet.body.velocity.y = -700; bulletTime = game.time.now
  7. Hi All i was wondering if someone could help me with a phaser state query. I have been learning phaser from phaser.io and its all for a html index file however the code seems to be different then to what i need if i was to build a game with states. For example i have a player walking animation but converting it for js states seems to be very difficult, i cannot find a tutorial anywhere. Any chance someone could point me in the right direction? happy to share the code Thanks
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