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shtingle

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Everything posted by shtingle

  1. Thanks for that one, they have now added this to the documentation
  2. I am trying to use Phaser Input from https://github.com/orange-games/phaser-input to add text input boxes to my Phaser game. All is working great apart from one thing, I would like to populate the input box with a value if one already exists in local storage. Previously I have used CanvasInput which allows you to pass a value on creation, I have been through the phaser-input code and can't see any way of achieving it. Is there something I can do independent of the phaser-input plugin to dynamically populate a canvas input box?
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