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Nygaming last won the day on June 20 2020

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About Nygaming

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  1. The apps on it's store use Html5. https://developer.kaiostech.com/getting-started/build-your-first-package-app/sample-code https://www.kaiostech.com/
  2. Here I have my latest Html5 game Kaiju Krashers. It combines strategy puzzles with the world of GIANT MONSTERS and their love for Destruction! The giant monster you control goes island hopping through 22 levels that players will keep coming back to with their progress saved, the only problem is he only has so much energy and thus has to destroy the buildings on each island with as few moves as possible. He must smartly navigate the area and destroy any military forces that get in his way. Thankfully he can reverse to regain some of his moves.
  3. I make a Kaiju Strategy game called Kaiju Krashers. Please let me know what you think of it, I'm open to all criticisms. I'll be complete soon and available for licensing.Controls-Arrows- MoveZ- Move BackX- Atomic BlastR- Restarthttps://retrobolt.github.io/KaijuKrashers-V1.0/
  4. To anyone who signed there games up to this, how did it work?
  5. Hi, How much on average do game earn on your platform and how much traffic do you receive? Thank you
  6. Hi, I have a bunch of Html5 games, some of them are greatly enjoyed and 2 more currently in development. Let me know what you're interested in doing. Retrobolt@hotmail.com
  7. So I'm guessing the reason, many portals only have a revenue option is to get your games for free.πŸ˜‘
  8. All I hear is how no body ever gets their money or reaches the payment threshold, calling the revenue option a scam; giving your games away for free. So I want to know, if anyone pulls in a couple hundred bucks a month through it. Thanks
  9. Fun little starter game. A little advice with unity, their platforming tutorials aren't the best in execution. Game devs use raycast for their platformer due to it's efficiency and accuracy. Here a great set to start with.
  10. Simon's Lab 1 & 2 are both logic platformers where the player has to strategize their way through a level within the rule set for each given level. Simon's Lab 1 has been played and enjoyed by many thousands of kids, performing 25% better on average then other games. Which is why I was commissioned to make a sequal, Simon's Lab 2 is far better in gameplay and design than it's predecessor, meaning that it will be as much; if not more success than the last. Better controls, better design and many new features, Simon's Lab 2 is definitely a step up from
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