# Dirtyburger

Members

6

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Newbie
1. ## Triangle geometry, curves

Cant try it live atm but after some quick testing in the playground it seems that you might have solved my problem
2. ## Triangle geometry, curves

No, i never did figure it out. I ended up with a curve that was all wonky but it got the job done. This problem still haunts me tho. The funny part is that its supposed to be a simple trigonomy problem but since im math-retarded im having a hard time with it. this is my application and those are my wonky curves . It basically shows from which square the cylinder has moved, one step at the time. So since i have positions of the "from"(point A) and "to"(point square, all i needed was a point C. C will always be on the same point on the y-axis (height in the scene). Lets say i know which distance i want the C point to be from the line between A and B, That means i now also know the lenght of the side of AC and BC with the use of pythagoraen. So i now have all sides which also means all angles and all information i could possible need but i just never figured out how to translate the formulas i found when googling into a javascript/babylon method. But once again, this problem isnt important for me to solve anymore so dont feel you need to go out of your way helping me
3. ## Dynamic texture, drawtext renders twice?

When i read your post from my home PC i had to check and to my surprise i didnt see it either. So i got on my work laptop and took some screendumps: http://imgur.com/a/OxYdU Yes! This solved it on my work-laptop! Thank you Maybe there are some graphic driver settings that disable or enable mipmap that could differ from my desktop and my laptop?
4. ## Triangle geometry, curves

@Wingnut Thanks for taking the time to reply, but maybe i wasnt clear in my first post. My real problem is the math or approach behind finding the control point (middle vector3). Here is my latest idea that i dont know how to execute in babylon code: Imagine i have the two known positions A and B. I can then find the position in between those points by position+position/2 and create a mesh there. Angle mesh 90 degrees from the angle made up by A and B and move/traverse/teleport x amount of distance outwards/forward. Save that position and use for my curve. Done.
5. ## Dynamic texture, drawtext renders twice?

Im trying to add text labels to my project by using dynamictexture and drawtext, but first of all it doesnt render at all from a distance, and it sometimes renders twice at the same time but different sizes. What am i doing wrong? ex http://www.babylonjs-playground.com/#DSD7JR Youll have to move around and then scroll out until the text starts acting wonky and you'll see what i mean. Suggestions?
6. ## Triangle geometry, curves

Hi, im a student aka newbie, building a program where i want to draw a curved line between two randomized points but i dont know how to approach it. Im currently using the quadraticBezierCurve together with the two known points but i need a way of figuring out how to calculate the control point. Image of the situation: http://imgur.com/a/mYoXJ Or can i somehow find the position in the middle of the points, angle myself outwards and move N steps outwards depending on how steep i want my curve?