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About lhx880619

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  1. @Deltakosh sorry i have tried with your pg, to add from to of start function, but it has some errors. https://www.babylonjs-playground.com/#3D23K4#3 babylon.js:1 Uncaught TypeError: Cannot read property 'frame' of undefined
  2. there is a start function which take from and to , so maybe i can use start() instead of play()
  3. @Deltakosh thanks for your help,but i just can NOT set from and to, because it only has getter from sourcecode https://github.com/BabylonJS/Babylon.js/blob/master/src/Animations/babylon.animationGroup.ts so the only way the set that is to set _from? but i think that may not work for all child animations
  4. hi all, do you guys know how to set from and to property of a animationGroup? i just want to play the animation form "END FRAME" to "START FRAME", thx!
  5. why the mesh is alway rotating when i use fixed rotation value? pg http://playground.babylonjs.com/#J0B4FR scene.registerBeforeRender(function () { if(plane) plane.rotation = new BABYLON.Vector3(0,Math.PI/10,0) });
  6. @Mostafa Kaouri i have cloned your code to run the example. that's very cool~~~ but i think you should hide the cube when there no marker detected.
  7. yes, are there any chance to change the render canvas? i asked this question because i have a very large 3d model to load into the scene. so i want to share the scene( or the loaded meshes). if i can't change the canvas i will new another engine and scene to load the 3d model. do you know how the share the meshes? it means i will do something like for loop the scene meshes: remove form old scene add to new scene. new engine.render in this way i don't need to load all the models form files (even indexdb), just use them in memory.
  8. hey guys, I want to know if there is any way to change the render canvas?
  9. @Dad72 sorry,what did you changed? your link is almost the same as mine? nothing changed?
  10. hi all, i just want to know how to adjust the parms to show pretty highlight, mine looks bad(with kind of shandows or something there) playground link: http://www.babylonjs-playground.com/#MKI61V#2
  11. how all, i have a path data of Vector3[] , and i want to show dashed line of this path by babylon.gui, are there any suggestions? (gui line end point to tracking the 3d positions) what i am looking for is a path navgation like the following:
  12. thanks @Deltakosh , since i have no problem with the export tool , and i can load the normal .babylon file. i just need some demo to show me how to load the binary model to scene. use assetmanmger.addBinaryFileTask ? do you have full demo of loading binary model ?some pg links?
  13. hi all, i just want to konw how to use the binary files exported by 3dmax using Max2Babylon-0.8.0. when i export from 3dmax i got a list of binary files which one should i use.
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