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  1. The links do start to appear quite heavily after you've played the game a few times - so only advertise to users showing high signs of engagement. Just go sidebar > restart a bunch of times to see the ads
  2. Hey - sorry for the late reply. Last year we were acquired by Mobvista in a strategic purchase to expand their Western presence. Their ad network is the main revenue driver - we just focus on building a best in class product
  3. Some of you may be interested in this interview with FRVR from GameAnalytics, where we chat with FRVR founder to find out how his approach to HTML5 game development and distribution helped him build a studio that generated $1500 per day in ad revenue, within 6 months... It's a great story. Check it out @GameAnalytics