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  1. Thanks! A little update, it appears another solution that uses WEBGL is to change the property roundPixels to true. e.g. this.cameras.main.roundPixels = true;
  2. I searched and didn't find anything, but: I am working from the example at: http://labs.phaser.io/view.html?src=src\game objects\tilemap\collision\csv map arcade physics.js I thought the problem only appeared in my project, but this also happens in the in the example. When the camera moves horizontally to follow the player, gaps appear between the columns of tiles. Is there something that I can do to fix this? Is it something only appearing for me? Thank you!
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