Quick question: How do I dynamically update the arguments of this loop from the update function to reflect the actual coordinates of the pointer? (This loop is found in the create() function)
Game.mouseTimer = game.time.events.loop(
I have already attempted several techniques, such as including this code snippet in the update function; However, it throws an Uncaught TypeError: Cannot set property '0' of undefined error.
Game.mouseTimer.args = game.input.mousePointer.x;
Game.mouseTimer.args = game.input.mousePointer.y;
To go around the error, I tried to manually initialize the Game.mouseTimer.args array before the loop. This did indeed avoid the error; However, it only updated the arguments once.