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  1. If i use logarithmic depth with standard material then the overlay color stops working. Could the MaterialHelper.BindLogDepth step be added to the OutlineRenderer? It should fix the issue right? Here's the playground, clicking changes the use of logDepth: http://www.babylonjs-playground.com/#DN9JE9
  2. Hi, I've so far enjoyed using the new GUI system. But one thing has somewhat bothered me: Highlight layer renders on top of the GUI, is there some way to avoid this? Correct me if i'm wrong but the highlight layer seems to be always the topmost layer? https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L2763