-
Content Count
25 -
Joined
-
Last visited
-
Days Won
1
hotfeet last won the day on February 18 2019
hotfeet had the most liked content!
About hotfeet
-
Rank
Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
hotfeet reacted to a post in a topic: JavaScript nested array stumper
-
hotfeet reacted to a post in a topic: JavaScript nested array stumper
-
hotfeet reacted to a post in a topic: JavaScript nested array stumper
-
hotfeet reacted to a post in a topic: JavaScript nested array stumper
-
hotfeet reacted to a post in a topic: JavaScript nested array stumper
-
hotfeet reacted to a post in a topic: JavaScript nested array stumper
-
hotfeet reacted to a post in a topic: Smooth and realistic snake animation in tile game
-
hotfeet reacted to a post in a topic: ctx.clearRect() not working with Image.
-
hotfeet reacted to a post in a topic: Why HTML 5 Is So Important For Any Mobile Game Development Company
-
hotfeet reacted to a post in a topic: Looking for an experienced HTML5 game programmer
-
FKL34TI5T5 reacted to a post in a topic: How to Simulate Golf Ball Path and Acceleration
-
it's not phaser and it's not golf but it contains everything you would need. https://www.codeproject.com/Articles/217626/Html-Snooker-Club i think if you give it a read it will show the way.
-
fredMer reacted to a post in a topic: How to make a responsive button with a complicated design and use it for texts with different length?
-
My free programming course (JavaScript with HTML5)
hotfeet replied to grelf's topic in Coding and Game Design
wow that's impressive. thanks for sharing.- 4 replies
-
- programming
- javascript
-
(and 1 more)
Tagged with:
-
it depends on the background. if it is a rectangle with rounded corners 3 images sounds correct. just slice the ends off and use a 1px wide image for the centre and stretch it for the width of the text. you could cheat and have just 1 end and flip it when drawing the other end but the first option seems standard. if it's a rectangle with square corners, you can just use 1px wide image and stretch it, so super simple. if it's a stylized background with elements which can't be limited to 1px and looks wrong when stretching, you can just repeat it over multiple text widths, at least that's what i
-
i can't mess about with your code at the moment but i see some things that will give you headaches down the track. maybe check out this example it might give you some idea to get up and running. https://jsfiddle.net/hotfeet/x0s9jdn5/
-
check out this though i'm not 100 on how you would implement it in your desired render style
-
blackhawx reacted to a post in a topic: Horse Race 2 - Grouping example
-
these are cool. have you thought about just having a grayscale version and using sprite.tint to save having to use more than a single sprite sheet and having to do the work of converting them to the colors you want. there is a demo here
-
there is a bunch of stuff i don't get about your implementation like using multiple canvases. i did up this jsfiddle https://jsfiddle.net/hotfeet/h015gfgt/ maybe it will help you out a bit. i was going to mess about with your code but i figured it easier to just post a working example of a basic top-down game.
-
OhNoItsATornahdo reacted to a post in a topic: Collision Trouble
-
it's difficult to know what might be the issue without seeing some code. it does sound like tunneling and can be a bull to wrangle at times. you might need more advanced collision handling than what was in the fiddle. i just offered it as a simple solution and it works for a lot of things. best of luck.
-
OhNoItsATornahdo reacted to a post in a topic: Collision Trouble
-
Taz reacted to a post in a topic: Collision Trouble
-
v.well made. i like it. added your blog to favourites lookin forward to what else you make.
-
instead of the usual tileX = x * tileSize tileY = y * tileSize i'd do tileX = x + x * tileSize tileY = y + y * tileSize you can check out this fiddle and adjust the spacing var to experiment with the effect https://jsfiddle.net/hotfeet/2pzuwwtf/
-
here's a quick fiddle that shows that cool minkowski shizzle. i didn't add keyboard controls but just mouse over to move the rect you can just adapt from that. the relevant code is really just the function rectCollision(rect1, rect2) https://jsfiddle.net/hotfeet/euobdLvy/
-
3 5 & 6 are my favourites. the lava glow on the walls in 6 is nice. 3 has a great feeling of depth something those dark lines in 4 detract from imo. cheers for the vids.
-
csklimowski reacted to a post in a topic: My first non-game-jam project: Blast Down!
-
v.cool love it. i was derping hard at the beginning but once i got going it was sweet.