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SinhNQ last won the day on May 10 2019
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About SinhNQ
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- Birthday 09/05/1993
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Hi! Change BABYLON.Animation.ANIMATIONTYPE_FLOAT to BABYLON.Animation.ANIMATIONTYPE_VECTOR3 to fix it. https://playground.babylonjs.com/#AUH1BY#1
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SinhNQ started following Combine Babylon.js with Pixi.js, (GPU)ParticleSystem - noiseTexture can not run, GPUParticleSystem run wrong when turn on/off isBillboardBased and and 2 others
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The Noise Texture was added can not run after start GPUParticleSystem and ParticleSystem. GPU version: https://www.babylonjs-playground.com/#R1JWLA#5 CPU version: https://www.babylonjs-playground.com/#R1JWLA#6 (pls see console).
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As like the title, please click multi times: https://www.babylonjs-playground.com/#PU4WYI#53
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Hi @jurito From link above github, i saw them use more than one shader to create effects. I have ported 2 shaders BadTVShader.js and SaticShader.js. Here: https://github.com/felixturner/bad-tv-shader/tree/master/example/js Demo: https://www.babylonjs-playground.com/#DAC1WM#3 The other, you do the same. Hope this help you!
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NasimiAsl reacted to a post in a topic: Require Shader Editor to create custom WebGL Shader for BabylonJS
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Pryme8 reacted to a post in a topic: Require Shader Editor to create custom WebGL Shader for BabylonJS
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Hi @PiyushBhalala You can easy port shader code from ShaderFrog with Babylon.js engine. 1) Learn about the BABYLON.ShaderMaterial: - A great tutorial using shader code in Babylon.js: https://babylonjsguide.github.io/advanced/Putting - Document: http://doc.babylonjs.com/api/classes/babylon.shadermaterial 2) Port shader code from ShaderFrog: - Copy code from Fragment & Vertex tag. - Convert uniforms name: The rules: + projectionMatrix -> projection + modelViewMatrix -> worldview + viewMatrix -> view + modelMatrix -> world Full example : http://playground.babylonjs.com/#I423WZ The above example has ported from: https://shaderfrog.com/app/view/2575 Hope this help you
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Hi Vorion! The use of 2 canvases are the bad performance. With my solution, babylon.js and pixi.js shared webgl context, them will give better performance.
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1) Basically, TweenMax.js will interpolate the value of the target over time and assign that value to the target. Above example: the target is ground.rotation, value is y. TweenMax.js will interpolate from current value ground.rotation.y to Math.PI * 2. 2) I have not read the license for a long time, I do not know if they have changed or not. All my games use TweenMax.js for free.
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Hi Jack! I don't think babylon.js can mix with jQuery, jQuery.animate only effect for a object of CSS properties. With GSAP lib - TweenMax.js is FREE 😁
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OK i will do it when there is free time. Should i add into Resources/Library folder in the Document?
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Thanks Dk and jerome! 😃
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Hello, * Introducing a bit of pixi.js: pixi.js has full webgl support, a best framework for 2D game with rendering very fast. Would be great if you want make UI game with pixi.js and combine with babylon.js. (Will I get paid for advertising? NO..🤣) Demo babylon.js + pixi.js : https://jsfiddle.net/y5q7Lb1v/21/ This is a perfect duo for your web game world, which you can create high quality games. 😁 Moreover, you can also use GSAP for creating high-performance animations. Demo babylon.js + pixi.js + GSAP lib: https://jsfiddle.net/y5q7Lb1v/28/
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solved Projection Texture not display on BackgroundMaterial
SinhNQ replied to SinhNQ's topic in Questions & Answers
OK thank Gijs and DK 😀