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About MaverickGeek

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  1. #renderCanvas { width: 100%; height: 100%; } #overlayUI { position: absolute; } Solved! LOL!
  2. #renderCanvas { width: 100%; height: 100%; position: absolute; } #overlayUI { width: 100%; height: 100%; z-index:2; position: absolute; } <div id = "overlayUI"></div> <canvas id = "renderCanvas"></canvas> Using this The UI is blocking input on Canvas! How to use the UI without blocking events!
  3. Solved! Using TransformNormal instead of TransformCoordinates!
  4. Just realized it must be related to the last 4,4 position of matrix which is set to 1 if it is vector & 0 if it is direction! Where do you specify this ?
  5. Why is the forward Vector Depending on Z position of Box in the example below? Change box.position.z to 10 & then -10 The forward Vectors are different! Forward Vector Shouldn't depend on Position. It only depends on orientation!
  6. Great, old threads related to this topic basically stated to create a Mesh & set it's visibility to false!
  7. How to create Empty Mesh/Node for Parenting? The Empty Node must have Position, & other Transform data!
  8. You can render one canvas on top of another? I am not a web dev! I have just learned core js to port existing project to WebGL! Please give some more details!
  9. Normal Maps are not working in gLTF! Maya 2014 x64 Plugin For Export from Maya to Collada COLLADA-MAYA-PC-2014 v1.6.58 [Link]( Collada2Gltf Version COLLADA2GLTF-2.0-windows-Release-x64 Just to be Clear, this is not a error on Babylon JS side as this is the case for Other Engines too! Maybe this happens due to complex conversion pipeline from fbx to gLTF! Download Files Here
  10. I need both World Space Canvas & Screen Space Canvas! What is the best approach for that? I have Confusion Regarding Canvas2D & Babylon GUI. Also, if there is something better available please suggest it! The World Space UI will include Video, Image, Text etc.