Chrislistens

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  1. Members 0 7 posts Report post Posted 2 minutes ago Thank you Adam, I've just tried but it doesn't work...
  2. Thank you Adam, I've just tried but it doesn't work...
  3. Hello everybody, Does anybody have a clear and simple method to show how these 2 files attached (.html and .babylon) can be displayed on my website through Filezilla ? I searched a lot but didn't find out... Thank you in advance if you can help !!! Cheers, Chris ------------------ <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Using babylon.js - How to load a scene</title> <script src="https://cdn.babylonjs.com/babylon.max.js"></script> <style> html, body { width: 100%; height: 100%; padding: 0; margin: 0; overflow: hidden; } #renderCanvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="renderCanvas"></canvas> <script> if (BABYLON.Engine.isSupported()) { var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load("", "scene2.babylon", engine, function (newScene) { // Wait for textures and shaders to be ready newScene.executeWhenReady(function () { // Attach camera to canvas inputs newScene.activeCamera.attachControl(canvas); // Once the scene is loaded, just register a render loop to render it engine.runRenderLoop(function() { newScene.render(); }); }); }, function (progress) { // To do: give progress feedback to user }); } </script> </body> </html> babylon.html scene2.babylon
  4. I also read it's necessary to change MIME types, but didn't figure out how to do that on a Mac...
  5. Thanks a lot to you all for your replies! - Christoph, indeed I open the babylon.html from my disk: I'm going to try to host by a webserver, even if by now I don't know how to do it. - Deltakosh, you can find my 2 files attached. Thanks in advance!! Cheers, Chris babylon.html scene2.babylon
  6. Hi Gryff, Thank you very much for your answer and the time spent ! yes I included a camera and light, and I precise the .babylon file works when I test it in Sandbox. So I still don't understand what the problem is... Thank you again! Cheers, Chris
  7. Hi Gryff, Thank you very much for your answer and the time spent ! yes I included a camera and light, and I precise the .babylon file works when I test it in Sandbox. So I still don't understand what the problem is... Thank you again! Cheers, Chris
  8. Hello everybody, I created a very simple scene (1 simple sphere) with Clara.io, then exported it in .babylon format. This file is named "scene2.babylon" In my folder named "babylontest", I have 2 files : - scene2.babylon - babylon.html (code below) Would anyone know why the code below doesn't work (nothing appears when I load "babylon.html")? Is there a problem with the line "BABYLON.SceneLoader.Load("", "scene2.babylon", engine, function (newScene)" ? Thank you in advance if you can help !!! Cheers, Chris ------------------ <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Using babylon.js - How to load a scene</title> <script src="https://cdn.babylonjs.com/babylon.max.js"></script> <style> html, body { width: 100%; height: 100%; padding: 0; margin: 0; overflow: hidden; } #renderCanvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="renderCanvas"></canvas> <script> if (BABYLON.Engine.isSupported()) { var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load("", "scene2.babylon", engine, function (newScene) { // Wait for textures and shaders to be ready newScene.executeWhenReady(function () { // Attach camera to canvas inputs newScene.activeCamera.attachControl(canvas); // Once the scene is loaded, just register a render loop to render it engine.runRenderLoop(function() { newScene.render(); }); }); }, function (progress) { // To do: give progress feedback to user }); } </script> </body> </html> babylon.html