A friend of mine and I have been working on this game for a few months now. It's a top down, tower defense game that has been prototyped out, and manages player progression.
Story: You stole an artifact from a highly evolved society and fled to space. You crash land on this planet that has only progressed to middle age level tech. Waves of ships from the home planet are in pursuit. Survive as long as you can.
Every wave gets progressively harder and introduces new enemies. Every 5 waves a boss will spawn. After defeating the boss, the Shop Merchant opens the house door and allows you to enter. While in the shop you can purchase mercenaries, additional towers, player upgrades, weapon upgrades, and access to the Dungeon(in development)!
A lot of this is actively in development (when we get free time) and open anyone who wants to be a part of it. Would be interested in making it opensource if anyone else wants to help out.
Mercenaries:
Melee Merc: Charges towards the nearest enemy and damages them with his mighty sword (in development and op atm). High Health
Healing Merc: Heals the player and nearby mercs when damaged.
Ranger Merc: Good all around support merc. Carries a Rifle and mid range health.
Weapons: Will be progressively unlocked as player level increases. Currently all are available all the time (dev mode)
Pistol: single fire, mid damage, short range
Rocket: single fire, high damage, AOE damage, mid range
Assault Rifle: High fire rate, mid damage, long range.
Laser: High damage, penetration, slow fire rate.
Upgraded Laser: High Damage, Penetration, high fire rate.
Enemies:
Melee Enemy: Does significant damage when close to player. Low health
Shotgun Enemy: high damage, close range, mid health
Rifle Enemy: mid damage, high fire rate, mid health
Boss: Progressively harder with player level and wave. Weapons change as player gets higher level
Turrets: Just added. Have preset locations. 4 Modes for turrets that currently evolve with the player level. Want to make them paid unlocks.
Pistol
AOE: Shoots a pistol shot in all 360 degrees
Laser: Pew Pew
Beam: Peeeeeeeeeeeeeeew
Roadmap:
Dungeon bosses with progression
More assets
Additional levels
Tower Placement
Night mode with flashlight effect (already developed just buggy)
Multiplayer (have our server built with Socket.io in place)
?
Tech Stack:
Javascript
Node.js
Phaser
A*
Tiled
Texture Packer
Trying to track down the person who made the sprite asset for credit.
Let us know what you think. Code Below:
https://github.com/FacesDev/Top-Down-Shooter
To play:
NPM Install
NPM start
localhost:7000/
Game play directions in "Controls"