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  1. Hi everyone, I am working on a multiplayer board game and am having trouble finding a suitable framework for handling client/server communication. I have been using NodeJS with socketIO which i like because the API is pretty straightforward, however, since it is not a dedicated game framework, I've had to write my own logic for having multiple rooms to handle multiple game instances and this got ugly really quick. I found this library,, however, there is little documentation and activity. The other one that I've considered is this,, but I was wondering what others have used. Since this is a 2d board game, with users simply taking turns, performance is not a huge deal and I'd like to keep it as minimal as possible. This is really just a learning project so I am super concerned about things like server authentication, etc. Thank you for any help!