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  1. Thanks for your response @Jackolantern Ultimately i'm looking to build something quite like this: Do you think it's possible to build using something similar using faux 3D ? Any starting tutorial/example would be helpful to start with. Found this interesting project: (2D but looks like 3D) however it's not using Phaser. It'd be interesting to have something similar but using Phaser with physics (velocity, collision, rotation) . The atlas drawn here: seems very close to 3D.
  2. I am trying to build a dice rolling animation with collision in a rectangular area (using a dice atlas), is there any example or starting code that could be of use ? I searched the Phaser examples and tutorials but couldn't find something similar (i'm kind of new to the Phaser dev community).