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Finwillwin

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  1. I have tried to move the camera manually by doing game.camera.x += 1; in the console in Chrome and Edge on both a Chromebook and PC. I can't get the camera to move at all. I am using Phaser CE. Here is my code: var hub = { create: function(){ if(game.mode == "vga"){ game.stage.backgroundColor = "#3d8bff"; } top = game.add.sprite(-256, 0, 'top'); bottom = game.add.sprite(0, 448, 'bottom'); game.movement = "hold"; holdTimer = 4; holdStage = 0; stone = game.add.sprite(0, 0, 'stone'); hand = game.add.sprite(344, 354, 'hand
  2. I can't figure the one from the Botanist out, :P.
  3. I lost my brain cells a few days ago.
  4. I can't find the download link, do you have it(sorry)?
  5. How do you make save games in Phaser?
  6. Just wondering what could be used to make a phaser game into an executable.
  7. Hey, this is pretty good, if you want to get more feedback I would recommend itch.io or Gamejolt. (Also maybe add more overlays and make the art a bit less static.)
  8. I don't know, anyone want to work on a Phaser 2 game? Here is my portfolio: https://hollow-box-softworks.itch.io/
  9. What role do you need filled. Hit me up boi. https://hollow-box-softworks.itch.io
  10. Here is my issue: Uncaught TypeError: Cannot read property 'getFrameIndexes' of null at i.AnimationManager.add (phaser.min.js:3) at Object.create (hub.js:45) at i.StateManager.loadComplete (phaser.min.js:3) at i.StateManager.preUpdate (phaser.min.js:3) at i.Game.updateLogic (phaser.min.js:3) at i.Game.update (phaser.min.js:3) at i.RequestAnimationFrame.updateRAF (phaser.min.js:3) at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3) Here is my code: if(game.spawn == 0){ player = game.add.sprite(500, 800, 'guy');
  11. *Fix a bug in Phaser ce were if you use a tilemap, it makes a miniledge so you can jump on walls.
  12. Here are my games : hollow-box-softworks.itch.io
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