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Schnitzel

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  1. Not sure if here's the best place for this but since it is not a bug etc I avoided opening an issue on github I stumbled upon some odd rotation code in phaser while reading https://phaser.io/tutorials/advanced-rendering-tutorial/part7 From src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js and src/pixi/display/Sprite.js // Rotate matrix by 90 degrees // We use precalculated values for sine and cosine of rad(90) a = a0 * 6.123233995736766e-17 + -c0; b = b0 * 6.123233995736766e-17 + -d0; c = a0 + c0 * 6.123233995736766e-17; d = b0 + d0 * 6.123233995736766e-17; Ok. Some rotationc
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