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  1. I checked on my project and it seems that using a physic engine instead of directly using transformation on the box solves the problem. I guess the physic engine use the correct way to deal with this setup. Thanks anyway, I learned something useful
  2. It is the line just after "//fix" in http://www.babylonjs-playground.com/index.html#PT66R3#7 When this line is commented the box flickers when rotating. When uncommented it has smooth rotation.
  3. Hi everyone, I found the same issue of jitters with a camera attached trough parent with a moving mesh. Here is the working example: http://www.babylonjs-playground.com/index.html#PT66R3#3 The jitters seems to affect only the moving mesh and only in rotation. Is that a bug or am I using the camera and mesh in a wrong way? Strangely enough, the same weird fix still works.