DarkLight

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Reputation Activity

  1. Like
    DarkLight reacted to NasimiAsl in 3D Web Constructor   
    so nice good work
  2. Like
    DarkLight reacted to JackFalcon in 3D Web Constructor   
    Like for Ext.js! Getting closer to blender every day... can it do Mesh Editing and save? Have some code 4u if not...
  3. Like
    DarkLight got a reaction from JackFalcon in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  4. Like
    DarkLight reacted to Thierry Mil in 3D Web Constructor   
    3D Editor is always very chalenging...
    It looks really good !👑
  5. Like
    DarkLight got a reaction from Jaskar in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  6. Like
    DarkLight got a reaction from Gijs in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  7. Like
    DarkLight got a reaction from NasimiAsl in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  8. Like
    DarkLight got a reaction from V!nc3r in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  9. Like
    DarkLight got a reaction from brianzinn in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  10. Like
    DarkLight got a reaction from jerome in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  11. Like
    DarkLight got a reaction from Wingnut in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  12. Like
    DarkLight got a reaction from Deltakosh in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight
  13. Like
    DarkLight got a reaction from Arte in 3D Web Constructor   
    Hello all i want to present you my new project, It's a Web CAD (It will be in the future ) for the moment it's more a viewer.
    For the moment i am focusing to include the most common features of BabylonJs.
    Here a capture of the current state

    As you can see it allows to see the loaded object structure, in the tree you can hide or show or allow wireframe to the a specific object, in addition you have the global actions that will be applied for all meshes.
    The application also has a custom context menu

    Here the Prefab creation section

     
    Here what i call the compound objects Mode (CSG Balybon plugin)


    I implemented a 3D section mode also (Still contains some bugs )

     
    For the moment the Import is hard coded i don't have yet a server side implementation, this is the next step.
    The toolbar contains some other options like remove, clone mirror a mesh, change camera views, and camera behavior on selection.
     
    Your feed backs are all welcome (Positive or negative), any ideas are welcome too.
    Here the link to the project on github you can try it your self
    https://darklight4070.github.io/3DWebConstructor/
    And here the source code
    https://github.com/DarkLight4070/3DWebConstructor
    And thxs for this nice BabylonJs framework
    Regards
    DarkLight