PLAYERKILLERS

Members
  • Content Count

    49
  • Joined

  • Last visited

  • Days Won

    1

PLAYERKILLERS last won the day on March 8 2020

PLAYERKILLERS had the most liked content!

About PLAYERKILLERS

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    https://playerkillers.exchange

Profile Information

  • Gender
    Male
  • Location
    Unknown

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Merry Christmas Obiot! Thanks for the years of support. Was there a change in the GL implementation? I noticed that it was slower even when I bypassed this behavior. There was a point when it worked fine, although I could probably do with a total rewrite of the game's entity code as well. I haven't updated this game in awhile now. I've just been updating the game library.
  2. Noticed that the game was a bit jumpy on an old laptop. Upon further examination, failIfMajorPerformaceCaveat was causing this behavior. In a previous version this was not the case.
  3. Someone out there is threatened by the possibility of alternative information, thus censorship. Strange times. Hope you can make it back into the walled gardens.
  4. Updated https://playerkillers.exchange/lib/melonjs.js
  5. He hasn't responded with a result. I'll add this update. Thanks again for the update.
  6. I believe he's using Linux with a possibly wonky graphics driver. I'm using 7.1.1 with an edit for texture packer. The 8.0 build you linked adds gravity to the game. https://discord.gg/ch6u6BX
  7. Try changing your anchor point or rotating the body?
  8. A user has reported this error Error creating WebGL renderer :0:2(12): warning: extension GL_ARB_gpu_shader5' unsupported in fragment shader 0:21(29): error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later
  9. I've seen this around, would be an interesting option. The textures are pcx and the pal file is separate. Definitely fits with the retro motif. I believe it is done by using an 8bit monochrome (red) + alpha webgl mode and a shader applies the the palette. With multiple palettes, this could make recolors interesting. The actual colors in the palette would be in the normal 32 bit space. This would also reduce the size of the texture. Not sure about performance implications.
  10. PLAYERKILLERS

    melonJS 7.1.0

    They're using gitter, but a discord channel would be nice.
  11. http://free-tex-packer.com/app/ A nice, useful tool which is free to use and requires no install. Contrast to texturepacker's crippleware shenanigans. Example json meta data for created textures "meta": { "app": "http://free-tex-packer.com", "version": "0.6.0", "image": "texture-0.png", "format": "RGBA8888", "size": { "w": 1024, "h": 1024 }, "scale": 1 } line 20839, melonjs.js if (atlas.meta.app.includes("texturepacker")||atlas.meta.app.includes("free-tex-packer")) { Otherwise I'm running a sed script to update the json manually. The textures won't work in melon without one of these solutions. Thanks again.
  12. Demonstration of the nano crypto-currency save/resume feature.
  13. I think these users surf around the web with their browser zoomed and are unaware. They are not actively zooming the page according to the reports I have. Although I can see how the page layout I used might encourage that. For me, throwing a warning before allowing them to enter would be enough. Like in the case of "please rotate your device" for mobile users. ctrl+mouse wheel zooms the page for me. Setting me.video._canvasOffset = null On the console didn't seem to do anything while the game was active or the menu was opened. Thanks again!