PLAYERKILLERS

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  1. Thanks
    PLAYERKILLERS got a reaction from obiot in beta 8.0 & updated WebGL renderer   
    Updated
    https://playerkillers.exchange/lib/melonjs.js
  2. Thanks
    PLAYERKILLERS got a reaction from obiot in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    He hasn't responded with a result. I'll add this update. Thanks again for the update.
  3. Like
    PLAYERKILLERS got a reaction from obiot in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    Thanks again, I'll ask the user to test it.
  4. Like
    PLAYERKILLERS reacted to obiot in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    @PLAYERKILLERS test build with the fallback fix to Canvas is available, see here https://github.com/melonjs/melonJS/issues/982
     
     
  5. Like
    PLAYERKILLERS reacted to obiot in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    which edit do you have for texture packer, is it the one for the free texture packer we also added in 8.0 ? 
    as for the gravity, yes, as part of the 8.0 version (major version increase, so some breaking changes) we revamped a bit the physic implementation to be closer to those physic engine out-there (with the will to be able to use one of them through a plugin) and as a consequence we now have a world global gravity settings that can then be lowered or amplified per physic object (instead of previously where each object gravity were managed separately), see here for the detailed changes : https://github.com/melonjs/melonJS/wiki/Upgrade-Guide#71x-to-800
    but if you switch to 8.0, you can just disable the gravity by setting me.game.world.gravity to 0 (it's a vector) and you should be back to the previous 7.x behavior.
    last but not least as part of the WebGL testing I think we should then try to compile/link the built-in shaders and if failing then display a error message in the console and revert back to the canvas renderer, l'll look into it this week.
     
  6. Like
    PLAYERKILLERS reacted to obiot in error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later   
    FYI, see here : https://github.com/melonjs/melonJS/issues/982
     
  7. Like
    PLAYERKILLERS reacted to obiot in free-texture-packer   
    here it is :
    commit :
    https://github.com/melonjs/melonJS/commit/5be6a92a4800a4f819d07d1863772413dc0068c4
    build 8.0 :
    https://melonjs-builds.s3.amazonaws.com/index.html?prefix=artifacts/master/2573/build/
  8. Like
    PLAYERKILLERS reacted to obiot in free-texture-packer   
    nice ! Will add it ASAP, thanks for the feedback
  9. Like
    PLAYERKILLERS reacted to obiot in melonJS 7.1.0   
    Hi Guys,
    Back from holiday, and after having missed the release window before leaving, here is finally the latest 7.1.0 update for melonJS.
    Some nice things in this release, including :
    Last but not least,  staggered hexagonal and isometric Tiled maps support More technical catch-up to align both the Canvas and WebGL renderer, and further improvement to the new me.GLShader class Various fixes and improvements in me.Text, Physic, Pointer, Audio and Sprite objects. See full changelog here, and as always all changes are backward compatible with the previous version, and available here:
    https://github.com/melonjs/melonJS/releases/tag/7.1.0
    or on npm/jsdeliver :
    https://www.jsdelivr.com/package/npm/melonjs
     
    Tell us what you think !
     
    -- the melonJS team
     
  10. Like
    PLAYERKILLERS got a reaction from obiot in wip: PLAYERKILLERS.EXCHANGE   
  11. Like
    PLAYERKILLERS got a reaction from obiot in melonJS 6.4.0   
    Thank you!
  12. Thanks
    PLAYERKILLERS reacted to obiot in melonJS 6.4.0   
    Hello, shortly after the Chinese new year, here is a new release of melonJS,
    High-Level Changes :
    New documentation format, including a better, more modern, layout and search feature. http://melonjs.github.io/melonJS/docs/index.html  Support for Multiple Texture Packer Textures Added Colour Tint support for Renderable (WebGL mode only for now) Bunch of small fix and improvements on Renderable,  Animations, Isometric rendering, and System renderers See here for a more detailed changelog, there is no API change this time (just some internal re-factoring), so you can safely upgrade without breaking your game
    Have fun guys, and let us know what you think about the new documentation ! (it certainly can be further tweaked/improved)
    --- the melonJS team 
  13. Like
    PLAYERKILLERS reacted to sistemlogikadigital in Error when try to run using phonegap android   
    i finally solved it by move all the code to index.html
  14. Thanks
    PLAYERKILLERS reacted to obiot in melonJS 6.3.0   
    on this Christmas Eve, I'm happy to be able to "put" a new 6.3.0 version of melonJS under your virtual Game Dev Christmas tree
    The menu today will be the following :
    the WebGL renderer went through some heavy internal changes to align it with the Canvas one in terms of graphic rendering, allowing to stroke and/or fill all shapes properly (see here for a simple example of the final result, demonstrating shape drawing + alpha blending + mask/clipping in WebGL). on top of the API improvement for shape drawing, the WebGL renderer has also been greatly optimised in terms of memory usage or shape drawing operations (faster, better, stronger) renderable now support rendering mask in both Canvas and WebGL mode, by simply adding a me.Shape mask object to any renderable. This feature is pretty cool, works with any object inheriting from me.Renderable (Container, Sprite, etc...) and is the easiest ever to use audio core has been updated, and improve the audio unlock features (since desktop browser now also need that...) other small fixes here and there to make all the elves secretly running your game loop happier See here as well for a more detailed changelog, there is only one API change but in a backward compatible way, so you can safely upgrade without breaking your game
    Wishing everybody a Merry Christmas !
    --- the melonJS team 
  15. Like
    PLAYERKILLERS reacted to obiot in me.Renderable.onVisibilityChange()   
    found and fixed a similar case
    https://github.com/melonjs/melonJS/commit/43d91c800fa684ae2fe61e26d183842cc254dfcb
  16. Like
    PLAYERKILLERS got a reaction from obiot in me.Renderable.onVisibilityChange()   
    It is just another one of those js type issues. Perplexes me as well.
    Thank you for the game library and support.
  17. Like
    PLAYERKILLERS reacted to obiot in me.Renderable.onVisibilityChange()   
    so yeah, not sure why to be honest, maybe the combination of bitwise operation and using getter, but indeed sometimes a non Boolean value was passed !
    the fix is quite easy actually, have a look below in case you want to fix it in your current build without/while waiting for the 6.4.0 version (I will release it within a few days):
    https://github.com/melonjs/melonJS/commit/117d083b70d82bcacb35767c24d1c1aaba26579b
    thank you for the feedback !
  18. Like
    PLAYERKILLERS reacted to Wonman321 in [Open] Professtional pixel artist / animator for hire (y)   
    Updated. Looking for new work
    Music video:

     
  19. Like
    PLAYERKILLERS reacted to obiot in wip: PLAYERKILLERS.EXCHANGE   
    ahaha awesome still 
     
    (I noticed a bug in the loader screen as well)
  20. Like
    PLAYERKILLERS got a reaction from obiot in wip: PLAYERKILLERS.EXCHANGE   
    Looks like he was an easy target for the regular players.
  21. Like
    PLAYERKILLERS got a reaction from obiot in wip: PLAYERKILLERS.EXCHANGE   
    Added some conquerable castles and bosses. 




  22. Like
    PLAYERKILLERS reacted to JCPalmer in ALL CAPS FOR EMPHASIZING NOT YELLING   
    Says the person with the ALL CAPS user name .  You might try an all caps bold superscript.  Probably drive the fuzz nuts, and people will just have to read. e.g:  I JUST GOT PREGNANT FROM THAT VIDEO
  23. Thanks
    PLAYERKILLERS got a reaction from Umz in Wild Wild West Bandits   
    instant classic
  24. Like
    PLAYERKILLERS reacted to obiot in wip: PLAYERKILLERS.EXCHANGE   
    Good job ! I even managed to find someone after wandering for a little bit, but then got killed
    did you use nipple (https://github.com/yoannmoinet/nipplejs) for the controller ?
    Looks better than mine
    http://melonjs.github.io/melonJS/examples/platformer/#debug
    (#debug is required to show It up on desktop, else it won't until you are using a touch enable device) 
    [EDIT] note that the online version of my controller does not work properly on chrome mobile (Android) though, but it was fixed in the repo