msanatan

Members
  • Content Count

    4
  • Joined

  • Last visited

About msanatan

  • Rank
    Newbie
  • Birthday 01/31/1991

Contact Methods

  • Website URL
    https://msanatan.com
  • Twitter
    marcussanatan

Profile Information

  • Gender
    Male
  • Location
    Trinidad and Tobago
  1. I had the same issue and posted the location of the custom properties here if anyone is still interested Note that I found it in the `data` property with the current Phaser version, 3.23. I'm not sure if it was always set in earlier iterations of Phaser 3.
  2. I should add that I got that output with Phaser version 3.23.0 (the most recent one at the time of writing). It's possible that it may not have been in the version you used at the time
  3. msanatan

    i'm confuse

    Just pitching in, a lot of HTML game frameworks are built upon technology that was introduced with HTML5. For 2D there's the Canvas API and for 3D (and also 2D) there's the WebGL API. For sound there's the Web Audio API and even one to make your game go fullscreen. I definitely say start with Phaser 3 like the others did. It's very intuitive, you'll quickly see results and have fun using it. But the tech underneath it is fairly accessible too! It's totally possible to make games with just the HTML5 APIs, although anything substantive will be lots of work. If you're curious, have a look at those too 🙂
  4. I had the same problem! So in put a console.log() for the object I loaded and saw this: The custom data from Tiled goes to your sprite's data property. You can read the docs for more info on the data management component. Hope this helps!