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  1. I have been haven some problems trying to replace a image in an existing Object. I have a example of the code I am using to do this.. The background image loads and shows on the canvas fine.. But when I call the handleReplaceImage function it doesn't replace the existing image, but adds the new image so I get the old and the new both in the same CreateJS Object.. So on the canvas I see two Slate Holes when it should be just the new one. So its overlaying.. How do I total replace SlateHole1.png with SlateHole2.png? Or remove SlateHole1.png from the CreateJS Object? I guess both would be worth knowing if anyone can help... var SlateHole=null; function init(){ stage=new createjs.Stage("Canvas"); createjs.Touch.enable(stage); var SlateHoleSrc=new Image(); SlateHoleSrc.src="images/SlateHole1.png"; SlateHoleSrc.onload=handleSlateHoleLoad; } function handleSlateHoleLoad(event){ SlateHole=new createjs.Bitmap(; stage.addChild(SlateHole); stage.update(); } function handleReplaceImage(event){ var SlateHoleSrc=new Image(); SlateHoleSrc.src="images/SlateHole2.png"; SlateHoleSrc.onload=handleSlateHoleChange; } function handleSlateHoleChange(event){; stage.update(); }