tomer

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  1. Like
    tomer reacted to Deltakosh in Quick poll   
    Thanks @tomer!
  2. Like
    tomer reacted to Deltakosh in Babylon.js v3.3 is out!!!!   
    We did it guys!!!
    Let's share the love: 
     
     
    Feel free to retweet as much as you can!!!
     
  3. Thanks
    tomer reacted to Deltakosh in Babylon.js v3.3 - Code freeze   
    We won't break compat (but we will be a little bit more relax regarding this topic for 4.0)
  4. Like
    tomer reacted to Deltakosh in Babylon.js v3.3 - Code freeze   
    Hey team! We are about to ship 3.3 (yeahh!). Expected data is Tuesday Oct 2nd. Right after that we will block any PR for 2 weeks as we need to start adding support for modules (this will allow tree shaking!!) for 4.0.
     
    So if you want to do a PR and get it merged please do it now so I can merge it before we start that long task
  5. Like
    tomer got a reaction from Deltakosh in Depth illusion texture - normal map   
    It worked! thanks a lot! 👑
  6. Thanks
    tomer reacted to trevordev in Standard Pipeline vs Default Pipeline?   
    @tomer the standard pipeline's bloom brightThreshold is similar to the defaultPipelines bloomThreshold see this PG: https://www.babylonjs-playground.com/#Y3C0HQ#146 
    I'll update the docs to reflect the state of the standard pipeline and point to the default pipeline.
  7. Like
    tomer reacted to Deltakosh in Babylon v3.2 entering frozen time   
    Hey team,
    we will freeze code by end of this week to prepare for the release on 4/27.
     
    So if you have any issue, now it is the time
  8. Like
    tomer got a reaction from inteja in design with friends - room editor   
    Not exactly a game - but a 3d room (nursery) editor built with Babylon.js.
    You can add items. put items on top of each other. place items on walls. remove and rotate items. resize room.
    https://designwithfriends.com
    * not supported on mobile yet.
     
    We've just started and will very much appreciate your feedback.
    Tomer.
     


  9. Like
    tomer got a reaction from SvenFrankson in design with friends - room editor   
    Not exactly a game - but a 3d room (nursery) editor built with Babylon.js.
    You can add items. put items on top of each other. place items on walls. remove and rotate items. resize room.
    https://designwithfriends.com
    * not supported on mobile yet.
     
    We've just started and will very much appreciate your feedback.
    Tomer.
     


  10. Like
    tomer reacted to Sebavan in Webgl 2 Shadows   
    Hello,
    Thanks to Webgl 2, we have been able to introduce two new kind of shadows: PCF (improved version of poisson sampling) and PCSS (contact hardening shadows). They are only available on Webgl 2 and will fallback to poisson sampling on other devices.
    Here is a quick shot at how contact hardening tries to simulate real life by getting softer when the blocker is further away from the receiver: https://playground.babylonjs.com/#ZT8BKT#2
    And a real use in a scene with self shadows: https://www.babylonjs-playground.com/#EYEPRI#3
    As usual, the doc have been upgraded: https://doc.babylonjs.com/babylon101/shadows#percentage-closer-filtering-webgl2-only
    And to properly setup self shadow: https://doc.babylonjs.com/babylon101/shadows#self-shadow
    Hope you ll enjoy it.
  11. Haha
    tomer reacted to Deltakosh in WebGLVersion 1 in webgl 2 supporting machines   
    Yeah I was about to tell you that you are using webgl2 ;D
  12. Like
    tomer reacted to Pryme8 in Simple furMaterial   
    Might not be what you are looking for... but then again it may be?

    This would be the least intensive computation method. 
  13. Haha
    tomer reacted to Wingnut in Simple furMaterial   
    I said that?  And you believed me?  I wouldn't trust ANYTHING I ever said... to be correct.    I think @JohnK is the expert on this one, all in all.
     
  14. Like
    tomer reacted to adam in Absolute Position and Pivot Point   
    I went with getAbsolutePosition:
    https://github.com/BabylonJS/Babylon.js/pull/3631
  15. Like
    tomer reacted to RaananW in Announcing Babylon Modules (Beta) - CommonJS and ES6-ready modules in NPM   
    Hello dear community,
    I have just pushed a new version of Babylon to NPM. 3.2.0-alpha2 has a bit of changed package structure, which is, in general, transparent to the regular user.
    You will still be able to do the following:
    import * as BABYLON from "babylonjs"; What's new and exciting about this release are the extra modules that were added to this package. Babylon's npm package now contains commonjs and es6-ready modules, including typescript typings (for the commonjs modules). With the updated package you could do the following in TypeScript (and JavaScript):
    import { AbstractMesh, Scene, Vector3, Engine, Mesh } from "babylonjs/core"; import { ArcRotateCamera } from "babylonjs/arcRotateCamera"; import { HemisphericLight } from "babylonjs/hemisphericLight"; import { MeshBuilder } from "babylonjs/meshBuilder"; var canvas: any = document.getElementById("renderCanvas"); var engine: Engine = new Engine(canvas, true); function createScene(): Scene { var scene: Scene = new Scene(engine); var camera: ArcRotateCamera = new ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 2, 2, Vector3.Zero(), scene); camera.attachControl(canvas, true); var light1: HemisphericLight = new HemisphericLight("light1", new Vector3(1, 1, 0), scene); var sphere: Mesh = MeshBuilder.CreateSphere("sphere", { diameter: 1 }, scene); return scene; } var scene: Scene = createScene(); engine.runRenderLoop(() => { scene.render(); }); window.addEventListener("resize", () => { engine.resize(); }); This will be using the commonjs modules available in the babylonjs package.  The file generated (using webpack) will be roughly 2.2 MB unminified (which is an improvement to the 4+MB unminified Babylon file).
    To use es6, simple add /es6 after the module name. for example:
    import { AbstractMesh, Scene, Vector3, Engine, Mesh } from "babylonjs/core/es6"; I have worked a lot to make it work correctly. But there are (probably) many things I did catch. Please:
    Be patient! it was just released, there might be a few bugs. Use it, abuse it, make it fail, and let me know when it did! I want to fix all bugs until 3.2 is officially released I will write a detailed documentation page about how to use it. For a list of modules, you can refer to config.json in our Gulp directory (until I finish the docs) : https://github.com/BabylonJS/Babylon.js/blob/master/Tools/Gulp/config.json#L21 . Add "core", being the most important package there is.
    Enjoy!
  16. Like
    tomer got a reaction from RaananW in Load more than one .mtl for the same .obj   
    Thanks again, that's a great idea.