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About TomC

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  1. It looks like your site just provides a collection of web games but with no organisation. If you want people to use your site you have to organise them into categories/tags and add social features so people can rank games and leave comments etc. This gives people multiple ways to find games on your site and make the site provide something useful to the user.
  2. Yes it could do blood splats. I have attached a screenshot, please note i've used a feature to force specific colours which isn't yet available. Will be included in the next update i'm hopping to release very soon. I personally would batch export however many variations you want, and then pack them into a sprite-sheet and load them randomly, this has several benefits over generating in game: 1. Performance will be much better as the sprites can be pre-loaded. 2. You can hand choose, or hand exclude the sprites you like/don't like. Procedural generation isn't perfect and dependin
  3. How have you loaded the phaser library into your code? This shouldn't be an issue if you've imported the phaser library as a module into your main.js file.
  4. Best score I could get! Have rated and also added you to a collection on my home page.
  5. @mataguiris This looks great, unfortunately not on Android so can't download it. Glad your enjoying the software, will include a link to your game on the next itch.io devlog I do!
  6. Have you checked the refresh rate of the monitor? It might be 30hz, which will mean requestAnimationFrame is trying to hit 30fps and not 60fps. This shouldn't be a problem but looks like people are having issues. There is a thread here which highlights issues with pixi.js on 4k. Phaser uses pixi.js under the hood:
  7. Interesting idea! The next version is going to include an option to limit colour within a specific hue range. For example you might as well tell the software you want tree's to be green, no point outputting red ones! But the idea of setting exactly what colour a specified pixel position should be could be very useful. I think I assumed anyone wanting to do extra detailing would export the sprite and touch it up in their preferred pixel editor, but adding this feature would be very useful for previewing and also if your batch exporting. Cheers for the input! TomC
  8. Cheers @agg1401 @mataguiris really appreciate the support. Any features you would like to see, or if you run into any problems just give me a shout.
  9. Hello All, I posted about this a while back and it's now finished and released! CryPixels Procedural Pixel Art Generator Has a demo version available on Windows and Mac. The software is 100% written in HTML5/JavaScript and packaged using nw.js. Full details of the software can be found here: https://crysoftware.itch.io/crypixels Feel free to request additional features, product is in active development. Regards, TomC.
  10. TomC


    @Mr F Playing from the UK, just general lag – very unresponsive from hitting button to movement happening etc. Not sure how I find out which server I was playing? Ref Linode, If your just renting a server off AWS then not a lot, I meant it more in terms of if your using service like cloud computing with auto scaling or 'elastic beanstalk' etc. You have to manage the resources yourself.
  11. TomC


    Love the game! Was unfortunately getting quite a lot of lag, using fast connection on Mac Pro with Chrome. Ref Linode, 100% recommend! I moved all my stuff from AWS to Linode and couldn't be happier, not to mention the money i'm saving. Just be wary Linode will probably require a bit more custom setup/maintenance and optimisation to get what your after.
  12. ^ No dramas, keep up the good work with the game.
  13. TomC

    Roto Blaster

    Looks and plays great! Keep up the good work.
  14. class Game extends Phaser.Game { constructor() { this.global = { highscore: 25 }; } // Then access in state via this.game.global.highscore;
  15. Just an update: Have powered on with development due to some time between jobs. On track to get both Mac and Windows released on itch this weekend. Some up-to date screenshots of how the software is looking, including the new 1-bit mode!
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