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About elkranio

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  1. Use timer? var Enemy = function() { // object init and other stuff // start firing game.time.events.add(500, this.fire, this); } Enemy.prototoype.fire = function() { // firing code game.time.events.add(500, this.fire, this); }
  2. Hey hey. We've just finished our new game - Exoplanet Express. It's a very distant Lunar Lander relative You need to deliver the cargo from point A to point B and try to get it there in one piece. There are 50 levels on 5 different planets. Each planet has it's own theme and offers new challenges. Simple trailer: Standard version: http://overhype.com/games/exoplanet_express/ All levels unlocked: http://overhype.com/pub/exoplanet_express/ Feel free to drop us a line if you're interested in buying a license: contact@overhype.com
  3. I am trying to make an android build via cocoon.io using Canvas+ The game imports json tilemap data generated by Tiled. The game works fine in the browser, it evenr works when I use cocoon.io's webview instead of canvas+ (very slow though, like 1 FPS). I understand that this is probably a cocoon.io issue, but maybe someone else had this problem? Any idea what might be wrong?
  4. Oh got it. block.y gave me local (group) coordinates, I needed to use global ones.
  5. Hey guys. I am moving a group of sprites down using a tween. They move w/o any problem. But their y coordinates don't change after the tween is complete. let moveToY = "+" + String(300); game.add.tween(blocks).to({y: moveToY}, 500, 'Linear', true); After the tween their y coordinates stay the same. I am checking after the tween is complete of course. What am I doing wrong?
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