Hey hey.
We've just finished our new game - Exoplanet Express.
It's a very distant Lunar Lander relative You need to deliver the cargo from point A to point B and try to get it there in one piece.
There are 50 levels on 5 different planets. Each planet has it's own theme and offers new challenges.
Simple trailer:
Standard version: http://overhype.com/games/exoplanet_express/
All levels unlocked: http://overhype.com/pub/exoplanet_express/
Feel free to drop us a line if you're interested in buying a license: contact@overhype.com
I am trying to make an android build via cocoon.io using Canvas+
The game imports json tilemap data generated by Tiled.
The game works fine in the browser, it evenr works when I use cocoon.io's webview instead of canvas+ (very slow though, like 1 FPS).
I understand that this is probably a cocoon.io issue, but maybe someone else had this problem?
Any idea what might be wrong?
Hey guys. I am moving a group of sprites down using a tween. They move w/o any problem. But their y coordinates don't change after the tween is complete.
let moveToY = "+" + String(300);
game.add.tween(blocks).to({y: moveToY}, 500, 'Linear', true);
After the tween their y coordinates stay the same. I am checking after the tween is complete of course.
What am I doing wrong?