Kingmangfx

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Posts posted by Kingmangfx


  1. Using latest blender 2.79 and latest exporter from Babylon team:

    Camera and a cube animated 1-990 frames. On export, two things wrong occur:

    • cube position array is cloned to camera, ensuring camera playback is dead center of cube

    • once returned to blender, all /most keyframes sometimes deleted.

    As a diagnostic task, I removed the box to only export the camera, which resulted in the camera keyframes being deleted and no file exported at all, resulting in a large diagostic failure log. It appears the exporter deletes the camera and keyframes during export, then attempts to export empty data ( list out of range )

    For files see : https://github.com/BabylonJS/Exporters/issues/50

     

     


  2. New to babylon, learning using Blender 2.79 to babylon 3. Using the glTF 2 export / import workflows from blender to Babylon does not load in Cameras or their animations, instead the importer(glTF 2 loader ) creates a mesh for the camera data with animation. 

    I thought, to overcome the limitation, to determine a method to extract the animations and hopefully "clone" them to the camera, but I am hoping someone has had some experience with this and may share the optimal method to do so.