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MarcoC

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  1. Thanks. Now I'm trying to: export to obj (I'm planning to use only meshes generated by code) using a bash script to bake textures with blender (I'm starting from https://gist.github.com/AndrewRayCode/760c4634a77551827de41ed67585064b ) import texture I will share results and a description of the process, just in case someone could find it usefull.
  2. Hello, I'm trying to use SSAO2 postprocess in a scene with an Ortographic Camera, but the results are really messy. With SSAO (you can see the muted code in the bottom of the playground project) I cannot see any kind of result. Here is the playground: https://playground.babylonjs.com/#BUKDLQ Thanks!
  3. Very cool indeed! Playing with flat-shaded meshes and spotLights it's what I'm actually trying to do. Here's a tree (I used a tube to make the trunk and a dodecahedron to make the leaves). The more I know, the more I love you, BabylonJs
  4. mesh.convertToFlatShadedMesh() is exactly what I'm looking to catch. Please forgive me if I was not able to find it by myself. Thanks a lot guys and happy holidays!
  5. Hello guys, is there a way to have Lathe, Tubes, Ribbons or Custom Extruded Shapes (with low tasselation settings) with distinguishable faces (like Extruded Polygon or Polyhedra)? Thanks, Marco. http://playground.babylonjs.com/#4G18GY#17
  6. Sps is used on the Voxel Demo (https://nesh108.github.io/babylon-voxel-demo/) , right? I need to investigate more on this subject, thank you @BitOfGold Thank you @Deltakosh, reducing camera.maxZ makes almost all flickering issues go away (and also reducing the number of boxes generated in every step). I think that probably with the right way to remove the unseen meshes all should work perfectly.
  7. Hello guys! First of all I would like to thank you for all your valuable comments on this forum. I’ve found basically all answers to my questions digging up this forum. I’m trying to make a simulation/rpg like game with Babylon and I'm experimenting with procedural generation and content streaming. I need help on two (probably related) questions: https://playground.babylonjs.com/#SCV25U#6 1 Z-Fighting / Flickering on Mobile. I’ve noticed that some meshes are flickering on mobile (especially the ones who are generated on click). I thought could be some Z-Fighting problem and
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