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Griva

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  1. Thank you very much, everything is clear now!
  2. I need to generate some textures on the fly, bassicaly when map is loaded I generate several dozens simple gradient textures. I found here: https://github.com/pixijs/pixi.js/issues/3806 (last comments) that this is possible to use just one helper canvas to do this but after reading some other sources I am a little confused how to handle destroy of this textures. At the moment I have some helperCanvas with 2D context to generate my textures and then I do: // This create texture from helper canvas as I understand var texture1 = new PIXI.Texture(new PIXI.BaseTexture(helperCanvas)); //
  3. I think override of single function can be easier in general, at least it does not change any positions and translations and I don't have to change any deeper logic.
  4. I have on stage special "workspace" pixi container - I use it to allow user to draw on it. It works perfect if I set hitArea dimensions to renderer width and height but the problem is that user can move this layer or zoom in/out. I think result is obvious, after move/zoom it is not possible to draw on canvas because hitArea "run" out from the screen or it is too small. My question is what is the best actual solution for this (pixi v4)? I was thinking about setting Infinite hitArea but this is not possible. I could set hitArea Rectangle to be like 999999px so it should not be poss
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