• Content Count

  • Joined

  • Last visited

Everything posted by Asisvenia

  1. Hello everyone, I’ve recently released an adventure-action (also a bit romance) platformer game. It has 20 levels and including 4 bosses. Graphics are based on a pixel art style. There are also some RPG game mechanics such as: upgradable skills-weapons, collectable items and discoverable others’ stories, treasures etc.. Game is currently available on Google Play store and on Web so that you can play in one of these platforms. If you’re interested in, I can sell a non-exclusive license for your portal. Please, send me an e-mail: Here is the game trailer: You can play on Web: Google Play store: Features: ♥ 20 levels and including 4 bosses. ♥ Pixel art style with rich environment. ♥ Collect as much as coin you can, and spend your hard-earned coins to upgrade your skills and weapons. ♥ Avoid deadly traps and obstacles. ♥ Use your "Dash" ability to break bones! ♥ Search through dark dungeons, castles and ivy based areas to find out treasures. ♥ Discover others' hidden stories.. ♥ A love based story with adventure elements. ♥ Side scrolling platform with gloomy and dark atmospheres. ♥ Hack and slash metroidvania style with pixel art technique. *** As a note, touchpad controller will be hidden on the Web version.
  2. Hello, This is my first HTML5 game. I've made that game with JavaScript and HTML5 2d canvases. It is an action game, you have to eliminate all enemies and mining rigs. You can collect video cards and gain money then you can buy ammo, health and lives. There are 8 levels and 3 different weapons. I hope you enjoy. You can freely without permission publish this game on your site. Game files are available on my Github account: Any criticism and suggestion will be very welcome. Thank you.
  3. Great game! I loved effects, made me relaxed . My score is 416.
  4. I understand you, as a newbie programmer I can tell you making platform/shooter games with pure JS is not easy. I'm not saying it is impossible because I don't want to discourage anyone. In my opinion, anyone can try and succeed it but you have to learn and implement concepts such as: physics, collision, shooting, sprite animations, loading etc.. that's why I spent so much time. I don't even know that game is good enough to attract players but at least I learnt many new things in this journey so I'm happy with that. You guys will decide whether this game good or not Thank you for sharing your opinions with me again.
  5. I agree with you. For a person just like me, Phaser or other frameworks would suit better. But also coding with pure JS, may improve our JS knowledge much better because we'll face many problems and get a chance to design our project structure as we want. Thank you for your answer.
  6. I actually already started with pure JS and I completed %80 of my game. Currently I've around 7000 lines of codes and after I finished my game, I'll show in this site. It is not that big game but it has mechanics such as: physics, collision, shooting, animation, sounds, interaction etc.. I didn't prefer any framework because the reason is: this'll be my first HTML5 game and I also wanted to practise JS that's why I'm coding with pure JS. Next time I'll learn Phaser. Thanks for your answer.
  7. Hello everyone, I'm just wondering about that question. If we don't use any frameworks such as: Phaser, impactJS, Panda2 etc.. and code our game with just 2d canvases and JavaScript then are we going to face any performance issues ? Of course using one of those game engines make a lot of sense but as I said I'm just curious about that because I'm coding my first platform/shooter game with only JS and canvases that's why I don't know performance difference between them. Thanks.
  8. Great game I had fun! I'm sure especially kids will love that because you don't die.
  9. I loved effects! Very good game, I had fun.
  10. Hello, Currently I'm developing a platform game without any frameworks I'm just writing my game with pure JS and yes you can draw your tiles without any x-y values. It is also very easy but I don't know are there any much better ways in the Phaser. Watch this video: I hope it helps.
  11. Very smooth gameplay graphics look cool I liked it. Good game.
  12. Thanks for your advice. Next time I'll try to load those levels without using setInterval and setTimeout functions but this time I already implemented them :/
  13. Thank you very much for your comment for me. I've used setIntervals and clearIntervals with if/else statements when they detect next state then they change the level as I expected. I don't know it is the best way but currently it works fine.
  14. Hello everyone, I'm new to programming and HTML5 game development. In these days I'm trying to make a platformer shooter game, but before starting that project I tried to learn many concepts such as collision detection, shooting, sprite animation etc.. and I've coded many of them with pure Javascript and HTML5 canvas. But I just don't know how to load next level when player reaches the destination. If you wonder, why I don't use Phaser or any other game frameworks, I just wanted to make my first game with pure JS and HTML5 canvases after that project I'll start to learn Phaser I found "Finite State Machine" logic to load the next levels but it made me confused because there aren't plain tutorials out there.. For example that article seems useful but I didn't figure out. So, which way is best for the loading next levels ? Thanks.