Peter79

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About Peter79

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  1. Silly me. I forgot to set the tile.tileId to the correct value from the tileset.
  2. Hello, I'm trying to implement terraforming on an isometric tile map and I'm using multiple tilesets (with different offsets) to simulate elevation. Using this code when I click on a tile. tile.tileset = me.game.world.getChildByName("Terrain")[0].tilesets.tilesets[2]; However, I get "Uncaught TypeError: Cannot read property 'offset' of undefined" on melonjs.js:24629. It seems to be drawing the tile as the new tileset is being set. Is there a way to pause the drawing of tiles when I change the tileset or is there a better way to change the tileset for a tile? I'm using the MelonJS 5.1.0 with the boilerplate code on the latest version of Chrome for Mac. Many Thanks, Peter.