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  1. Thanks a lot mattstyles, this worked nicely, moved the action code to a different function that i called from within the setTimout. Cheers.
  2. I am trying to create a bomb that only goes off after the player has collides with it but delays for a number of seconds. Currently it goes off immediately I have my collision as below game.physics.arcade.collide(this.player, this.tnts, this.tntCollision, null, this); and the collison handler as below tntCollision: function (player, tnt) { if (player.body.touching.right){ player.body.velocity.x = -200; } else if (player.body.touching.down) { tnt.kill(); var explosionGroup = "explosionSmallGroup"; var explosion = this[explosionGroup].getFirstExists(false); explosion.reset(tnt.x, tnt.y); explosion.animations.play('explode', 30, false, true); } else if (player.body.touching.left) { player.body.velocity.x = 200; } }