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  1. that's exactly where I'm stuck. The shader should actually do a zoom blur like here: (enable the last filter). Instead it does something, but not what we want
  2. I actually made some progress. The filter is now running without throwing any errors, but nothing is visible below (although things are there; i tested by applying the filter to one sprite only instead of the Here's the filter: and i call it like that: f = new Phaser.Filter.ZoomBlur(game); f.strength = 0.1; f.innerRadius = 80; f.radius = 1; = [500,300]; = new Phaser.Rectangle(); = [f]; any clues?
  3. Hi, I'm trying to implement the pixi-v4 filters in phaser 2 (CE Version). I'm especially interested in this one: I've noticed this example ( in phaser 2 is outdated/not working (link to pixi filter is wrong). Even when i fix the link (e.g. the filter gives an error because pixi is not included. So I'm wondering what is the right method to do it. I guess the main questions here are: is pixi-v4 filters compatible with phaser-v2 method of importing of pixi filters? if yes, where are the new filters (interested in the zoom-blur one: if not, any pointers how to port them? Thanks!