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About EpicKingdom_

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  1. I am still learning to write code, does anyone know the best way to make a 3x3 grid in Phaser for a tic Tac toe game?
  2. Something like Construct 2 I think? (never tried). Do any of you use the Phaser editor with Phaser 2
  3. How does one generate platforms on the canvas for a 2D platformer? For instance, how do I generate levels like this? https://opengameart.org/content/2d-platformer-forest-pack
  4. I agree, it is extremely annoying trying to learn this framework. I might just focus on learning Unity instead since there are so many people using it.
  5. Months later and I still can't learn Phaser 3, so frustrating to spend hours just to find the proper syntax or way to do something.
  6. Trying to learn Phaser 3 has been a frustrating experience, Unity 3D might be easier to learn with all the Youtube videos and tutorials that are available.
  7. I want to make a simple 2D game using Phaser 3, but I want it to be available on mobile and the web browser. What is the best way to scale my game and make it responsive? This game is a good example of a responsive canvas. https://robowhale.com/html5/mr-driller/
  8. Not bad, I like the retro style for your games.
  9. Is it easy to get your games onto the website and is it profitable if your game is monetized (I would assume so)?
  10. Would it be worth it to become a serious HTML5/Phaser 3 developer? How does one get started? Is it as easy as making your own website and hosting games on it?
  11. That's my struggle, I can never decide to program in JavaScript or C#. When it comes to making 2D games, why learn Unity when I can just do it in JavaScript (since I already know it well) and port it to mobile with Cordova. On top of that, I can use Phaser 3 and have it available on the web with ease. But then again, Unity has the asset store and all that good stuff so I think I might move away from JavaScript.
  12. I was just wondering how many JavaScript based 3D browser games there are out there, if there is any money in it.. if it's worthwhile to learn etc. Or should I just use a real game engine like Unity or Unreal.
  13. https://www.codeandweb.com/texturepacker/tutorials/how-to-create-a-sprite-sheet https://www.fiverr.com/search/gigs?utf8=✓&source=top-bar&locale=en&search_in=everywhere&query=game art&search-autocomplete-original-term=
  14. It's possible. But I think the real question is..... what are the chances of being successful enough to make a living off of it.
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