• Content Count

  • Joined

  • Last visited

  1. Hey there, I'm looking for a way to find all the intersections of a ray passing through a scene: an extension of multi-pick, but capturing multiple face intersections for convex (or non-planar) objects. That means front face, back face, and potentially others. Why? I'd like to simulate a core sample of a scene by collecting front and back faces along a ray, sorting them, and figuring out the inside/outside relationships. Is there any reasonable way to reuse the Babylon.js picking machinery to do this? Thanks.