NRA

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Everything posted by NRA

  1. NRA

    General GUI troubles

    Hey @Wingnut Thanks the concern about my situation! It is alright now!
  2. NRA

    General GUI troubles

    @Deltakosh @Dad72 @ssaket Thanks all the attention to my issue!
  3. NRA

    General GUI troubles

    Shure @Dad72 and @Deltakosh Here is the PG https://www.babylonjs-playground.com/#YP180Z The THICKNESS is not with the BLACK color or are not working like before.
  4. NRA

    General GUI troubles

    Shame on me! I forgot to mention that the "thickness" of InputText IS NOT WORKING, or we can not change it color!
  5. NRA

    General GUI troubles

    @Deltakosh Hi, the bug you fix in InputText solved my troubles! But I will see carefully if there are any other issue to relate. Thanks
  6. NRA

    General GUI troubles

    Ok, I will do it, but I will spend some time to do it, because I need to pick parts of my code which is long. Thanks
  7. NRA

    General GUI troubles

    @Deltakosh Excuse again my ignorance, but how can I call the stable version 3.3.0 in the .html file <header> on my server, to not had this happening again. Now this are the scripts been called. <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script> <script src="https://preview.babylonjs.com/cannon.js"></script> <script src="https://preview.babylonjs.com/Oimo.js"></script> <script src="https://preview.babylonjs.com/earcut.min.js"></script> <script src="https://preview.babylonjs.com/babylon.js"></script> <script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script> <script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script> <script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script> <script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script> <script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script> <script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script> <script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
  8. NRA

    General GUI troubles

    Oh @Deltakosh thanks the attention and excuse the hurry! But I was worried because I am developing an system for a client, which has similarity with this one https://webshed.royssheds.com.au/#, and since monday its has a strange behavior related to GUI elements, which are so many in my code. But if you said than is maintenance, I believe that soon it will be normalized again.
  9. NRA

    General GUI troubles

    I received this message in javascript console BJS - [08:44:44]: Layout cycle detected in GUI (Container uniqueId=53) What it means?
  10. NRA

    General GUI troubles

    Hi @Deltakosh Can you help please!
  11. NRA

    Scroll Viewer not working

    @Dad72, This are the correct sample https://www.babylonjs-playground.com/#3EF49E because I am using the "Adding an Adjustable TextBlock Window (Special Case)"
  12. NRA

    Scroll Viewer not working

    @Dad72, This way its do not work with scroll bars?
  13. NRA

    General GUI troubles

    Hi @Dad72 I am developing directly in Playground and in last sunday my code is working normally, yesterday night it started to became strange and today it is totally strange! Some of buttons do not appear, all the text blocks too. And I do not see any error message in javascript console of the browser! Were i can find the related changes to see if I find what I need to change in my code? Thanks
  14. Hi, Hey in fact there are problems in MANY GUI ELEMENTS, "text box", buttons, etc!!!
  15. Hi, I use the Scroll Viewer element since last week and since yesterday it was having a trouble you can see in its proper sample https://www.babylonjs-playground.com/#13CF95 Thanks
  16. Hi @Sebavan I tried to use textures but as I know its need to be in spritesheets, and there are 180 images with 1024x1024 pixels each! How can I do?
  17. Hi all, I am doing a test to a client who ask me to build a dynamic using a sequence of 3D rendered images, I told him than that is not the right way in WebGl, the correct is to convert the 3D objects and use than. But he said than right now they can not do that. So I tryed to use Dynamic Texture with canvas method and it works, but I wanna know if somebody knows a way to preload the sequence of images in BJS, to get better? Because I think that has a delay right now about the loading issue. You can see it here http://iprojects.space/upwork/laval/ Thanks
  18. Thanks @Sebavan this points me a way!
  19. Hi, Somebody knows what are the SpriteSheet size limit in BJS? I already discover that saving the SpriteSheet larger than taller is better to its size in kb or Mb! Thanks
  20. Hey @Wingnut , This way is simplest and will work like I need! Great to have your help! Thank you so much!!!
  21. @Wingnut I found an way look at https://www.babylonjs-playground.com/#FGXKFS#1
  22. Hey @Wingnut I think I do something better with some of yours concepts. https://www.babylonjs-playground.com/#FGXKFS But It already has some issues! I know than its related to get the sphere/points position, I tried to get "absolutePosition" but do not solved. What do you think?
  23. @Wingnut I know that when the object is parented with the base if its, the base, is rotated (y axis) the object stay with it! What I need is to move it constraint on top of the base, even if the base has been rotated! In the image when the base is like in horizontal I could move the box from left to right, constraint to base limits and according to its center line. When I rotate the base, the object could be moved from top to bottom, constraint to base limits and according to its center line. That what I try to explain in image. PS: Excuse my english
  24. Hi @Wingnut , Yeah, I see your point, but my need is like you can see in the attached image, in what I represent the base object and the stacked one, which I move according to the center line of the base and beside its limits, and I need to maintain this option even if the base is rotated.
  25. Hi @Wingnut , I am back! I am sure that you sample is a good starting point, but may main issue is to move the newly created object on top of the starter object, in fact an rectangular one not a box, following an imaginary line which divides it on middle. And to complicated a little more the bottom rectangle could be rotated and when we will move the top object, it need to follow the new center line. Is like the second object being child but with the constraint on its movement to the center line of the first one. Do you understand?