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ccgbagnet last won the day on October 9 2019

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  1. Upgrading to the latest version fixed it for me. Thank you for your help.
  2. Hi, my game is supposed to have support for canvas, and so I added the pixijs-legacy when we upgraded to 5.0.4. However, it seems it won't recognize the fallback support and I still get this error. I can see the pixi-js legacy being loaded, though. I'm not too familiar with the whole workflow yet, so I'm finding it hard to figure out. Do you guys hav e any idea how to fix it? Thank you so much,
  3. I've just started learning pixi.js 2 days ago and I'm stuck with this. I'm trying to register mouse button events on 3 different buttons which I generate this way. function initializeButtons(bg: PIXI.Graphics) { let xPos = (canvasWidthHeight/2) - 130; for(let i = 0; i < 3; i++) { let temp = PIXI.Sprite.fromImage(BOX_SPRITES[0]); temp.scale.set(0.5); temp.anchor.set(0.5, 0.5); temp.position.x = xPos; temp.position.y = canvasWidthHeight / 2; temp.interactive = true; temp.buttonMode = true; temp.on('pointerdown', function() {onClick(i);} ); rewardBoxes.push(temp); bg.addChild(temp); xPos += 120; } } However, everytime I try to click on any button, it's always the last button that gets clicked. What is the proper way to achieve this? Thank you!