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  1. I know this is an old thread in an old forum, but since this thematic fits in here, I didn't want to open a new thread in the new forum and trying my luck here now: https://playground.babylonjs.com/#279FW9#44 I want to create a mesh with a button, attache it to the cursor and drop it, when clicked again. It works fine, except that, when I create another mesh, the position of the old mesh will also be set again, so I have meshes on the same position and it seems, that it is only one mesh. How can I manage, to let the first mesh be fixed on its position? Even a reference with
  2. Hello forum! I'm still new to babylon, but I want to go overboard and create a first-person-shooter with an AI and case-based reasoning (maybe with JADE and myCBR). But that's just the intro, now to the important part: For this goal I don't want to create everything by myself. I thought I could easily import a character model and a scene that fits as environment for a FPS. For test purposes I tried to import some meshes - skull.babylon and dude.babylon: https://www.babylonjs-playground.com/#JUKXQD (skull.babylon) https://can't find dude.babylon anymore I did it by search
  3. Although I have marked the thread as solved, I still have one last question regarding the statement that babylon is on a different scale. You mentioned that network and AI is not the goal of Babylon. What is the goal of Babylon, if there is any? (If that is something that can be described as development is community based)
  4. Thank you very much for your help! The keyword was 'LOD', so i think the counterpart for BillboardAsset is MeshLODLevel? Well, to compare them is MY goal! Babylon has at least a pathfinder for AI, if i remember correctly. I think it was NavigationMesh. Where exactly is the difference between Babylon and Unity? I always read that Babylon was meant for creating 3D games and so is unity. I have also seen that Babylon's first commit was on June 27, 2013. I guess I can take that as release date.
  5. I'm about to compare them and can now list some of them: AvatarBuilder - This class allows you to create custom avatars for your animated characters entirely via script, in a similar way to what goes on behind the scenes in the Unity Editor when you create an avatar from the model import inspector. BillboardAsset - Billboards are a level-of-detail (LOD) method of drawing complicated 3D objects in a simpler manner if they are further away. Because the object is further away, there is often less requirement to draw the object at full detail due to its size on-screen and low likelih
  6. Thanks for your reply. In fact, I have already seen this and even tried it out a bit. I just thought that someone might know some significant differences or advantages of the functions.
  7. Hi everybody, i want to know what Babylon can do what Unity can't do and vice versa. This is not about which tool is better like "babylon is for web-development and using less ressources and unity is programmed with C#", but more about the functionality of the tools. Are there special functions that can be mentioned? For example: Unity has the function NavMeshObstacle for objects to avoid by AI agents. Does Babylon has a similar function? I ask this with the background thoughts of a multi-agent system which should be built, which I already mentioned in a thread: http://www.html5g
  8. Hey there, sorry for my late respond. I was busy last days and in the evening too tired. I'm very grateful to you for your efforts. @Deltakosh & @JohnK There is no reason for an excuse, since this is "open source framework" and "we are all working on it on our spare time" as it is written in one of the pinned topics 🤓 The playground sample looks like what I imagined when I asked for it. While writing this, I still didn't look at the code, I will do that later. I'll mark this thread as "solved", but maybe I'll come up with some questions to tha
  9. Hey thank you for your responses. @Deltakosh I don't think I need multiple canvas. Just multiple scenes that I can switch (but until now I didn't find out how to do that correctly). @JohnK You are almost right about everything. The purpose of this platform is to give the students a better understanding of the topic "AI" or "agents" in a playful way. Therefor they shall build their own agents and compete against the pre-programmed (by the game designer) agents in an optional category. Every category contains a game with agents. The mini puzzle was just an example o
  10. Hello guys, I'm new to this forum and to BabylonJS. The question about multiple scenes isn't new, I know. I already read some threads, but the answers didn't work for me. I need two scenes that act simultaneously. Only one scene should be visible at a time, the other should run in the background. I also want a button in each scene to switch to the other scene. For some reason I can't run my scenes with playground, so i just send you my html-files as an example. I'm sorry for the effort. 2engines.html is a modification of a version someone posted in one of the threads about
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