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kvazmatik last won the day on November 4 2018
kvazmatik had the most liked content!
About kvazmatik
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Rank
Advanced Member
- Birthday 09/09/1995
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Website URL
thetiny.space
Profile Information
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Gender
Male
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Location
Trenčín, Slovakia
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1002 profile views
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kvazmatik changed their profile photo
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kvazmatik reacted to a post in a topic: [Phaser 3] Maggot Diorama 2
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I'm really glad you enjoyed the game. Thank you.
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kvazmatik reacted to a post in a topic: [Phaser 3] Maggot Diorama 2
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Nagval333 reacted to a post in a topic: [Phaser 3] Maggot Diorama 2
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Hello everyone, Finally I finished glorified version of Maggot Diorama. It's still a tiny game now with bonus level which is more likely experimental thing. I also changed way to gather money "spend on defense stuff" and now I'm not sure if it's easy to understand how it works tho. https://www.kongregate.com/games/kiklop133/maggot-diorama-2
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kvazmatik reacted to a post in a topic: [Phaser] Underworld Chaos
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kvazmatik reacted to a post in a topic: Angle towards Velocity
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kvazmatik reacted to a post in a topic: Driving car like a GTA-2
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kvazmatik reacted to a post in a topic: Instant Online Soccer
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vasilii reacted to a post in a topic: [Phaser 3] Swordy Archer: First Target
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kvazmatik reacted to a post in a topic: [Phaser 3] Swordy Archer: First Target
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mapacarta reacted to a post in a topic: [Phaser 3] Chase of Boxes
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Edouard reacted to a post in a topic: [WIP] Left 4 Dead remake
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It's better now I had no error this time and found also exit room. And AI of fellows is quite nice.
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Edouard reacted to a post in a topic: [WIP] Left 4 Dead remake
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@dude78 Actually, you finished the game. That's why theres "win" images on the ground. Maybe I should make it more clear that game is over. Anyway, thanks for managing it to the end.
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dude78 reacted to a post in a topic: [Phaser 3] Swordy Archer: First Target
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@totor Thanks for play. Did you tried pressing right click to remove remaining targets?
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Played all to end. First when I played second level I did it jumpy way instead of supposed throw box on the lever. And was thinking "what a hardcore stuff". And I liked a lot that first song (ambient electro) style. About graphics, I second that what said Wolfsbane.
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I would call it demake rather than remake :D. and console sometimes write some erros. But it was playable and witch did her job to one hit put me down.
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I know I know Fist I should take care of that wormy game I made in past but I could not resist with idea filling RenderTexture™ with lots of images, a lots. So, I in not long period of time shipped this simple game. Game had some new born problems, which I hope, got rid of them. And game seems to be sorta dead after I published it, but sharing it anyway. edit: forgot link: https://www.kongregate.com/games/kiklop133/swordy-archer-first-target
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Thanks for trying, still dont know what was causing that. But it seems I get rid of that black screen problem, sort of.
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kvazmatik reacted to a post in a topic: Some players getting black screen
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Hello, I have quite delicate problem with game I just published. Game played around 150ppl and some of them getting black screen after hitting (1st enemy / target) in the game. I tried phaser 3.14 and 3.15.1 on all major browsers but I cannot replicate that black screen. I have no clue whats going on. link https://www.kongregate.com/games/kiklop133/swordy-archer-first-target
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kvazmatik reacted to a post in a topic: Anyone bumped Phaser version to 3.13 and it slows the game?
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Hello guys, I wanted to use startAt parameter in pathFollower.startFollow() function, but without success. Then tried [from : float] property in path config, which also ended without success. This problem is for me rather aesthetic, so I'm just wondering if there is any way to get it working. Thanks.
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kvazmatik reacted to a post in a topic: [Phaser 3] Maggot Diorama | clicker, defense
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Probably stupid question but when I declaring Group object, I can create remove/createCallback in config and I'm wondering if there's also Scope to that callback. Like in timer this.time.addEvent({ delay: 1500,callback : this.onCallback,callbackScope : this});
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Aesthetic of the game looks good, but firing is quite unresponsive while I'm doing click-to-shoot. Although hold mouse button to shoot feels ok. Overall it's nice game for 13KB.
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@samme TIL ignoreIfPlaying 😃. But that will not solve his problem cause it'll trigger animation multiple times.
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@old_blueyes ,You need disable fence's collision check after overlap is triggered, otherwise it'll be triggering every frame until it jumps out overlap. fence.body.checkCollision.none = true; add that code at line 218 in your code. in jumpFence function.