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Binary Moon

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Binary Moon last won the day on September 20 2014

Binary Moon had the most liked content!

About Binary Moon

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  • Birthday 04/16/1980

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    Web Design, Video Games, Creating Stuff!

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  1. Is it possible to change the dimensions/ position of the active game camera so that it only displays in a section of the visible canvas. In some parts of my game I would like to restrict the area being drawn to so that anything outside of it is hidden but I can't work out an elegant way to do it. I'm sure there used to be example code for multiple camera with defined regions but can't find it now so wonder if the feature has been removed?
  2. I'd say this post is the resource
  3. 3 and 4 are the ones I think are most important. The other features are nice to haves - but not essential imo
  4. Thanks for your feedback. Great to hear you liked it!
  5. I made a top down adventure game for the lowrezjam. You can play it here: https://binarymoon.itch.io/the-legend-of-dad-quest-for-milk Would love to get some feedback!
  6. I worked it out. I used a secondary object as a pivot and then added a revoluteConstraint between the two.
  7. I'm making a pachinko style game and would like to create an obstacle which is a static object that will rotate about a pivot when it's collided with. I'm using P2 for the physics. Does anyone know how to I could add this? At the moment I am setting static to true for all obstacles, but I'd like to change it for some obstacles to make the environment a bit more dynamic. Not sure how well I have described this so please do let me know if you need to know anything else.
  8. This looks really clever. Sounds like it would be fun too. Regarding the tiles (you asked about it earlier ) I think the red stone contrasts well with the bluey backgrounds - but as others said - it's quite noisy. The style of the new tiles works well, but I think going back to the original red/ brown colours will make it a bit less dull looking and bring it to life more. Either way though - it still looks awesome
  9. This looks really nice. The physics (chains in particular) and interactions look like they'd be fun to jump around in
  10. I think this looks really nice and the animations and interactivity are great - but playing with a trackpad on a laptop is almost impossible. I can see that it would be nice to play on a smartphone though.
  11. I'd love to get a book/ books like this Personally I'd like Zelda style demo. Obviously not a complete game but simple top down game with doors and keys and maybe something that lets you go in and out of houses (switching maps).
  12. Docs on physics would be great. I'd have said internals as well but since you're doing that now I don't need to
  13. @valueerror - when you say cocoonjs is crashing for no reason what do you see? I've noticed the game freezing and becoming unreponsive - seemingly randomly. I submitted a bug report about it here: http://support.ludei.com/hc/communities/public/questions/200366689-Leaderboard-freezes-game-on-ios For me the bug seems to be related to the leaderboards, or other times the game interacts with gamecenter.
  14. Looks really nice - thanks for the share
  15. I think this is quite a nice start for the game. I like it I think with a few tweaks it could be better though. I'd make the bullets and explosions a lot bigger. They don't need to be more powerful - they should just look more powerful. I'd also change the explosion colour so it's not red (spaceships don't bleed ). It worked well for me though - and I am intrigued to see where this goes. Do keep updating
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