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  1. Ok, i got it. I override stage render function and it’s working now. Thanks you
  2. Thanks for your reply. Here is my next try 1. instead of adding bunny into stage, i use a empty container: // create a containter to add bunny var dummyContainer = new PIXI.Container(); // add bunny dummyContainer.addChild(bunny); 2. in update function, i call updateTransform and render manual // manual update and render bunny.updateTransform(); bunny.renderWebGL(app.renderer); Here is full source code: It is ok with WebGL, but i still have same problem if application use Canvas render. Do you have any idea about this?
  3. hi everyone, i want to manual render game object without using stage. In basic example, i didnt add bunn sprite into stage, and add render call in update (app.renderer.render(bunny)), but nothing show :(. here is my try: thanks you all
  4. Thanks you, i will try it. Thanks you very much
  5. Hello everyone, i am learning pixi js. How could i set color for each vertice of mesh object beside vertices, uvs and idices? Thanks for you help!