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losthope

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  1. Like
    losthope reacted to Krisztian Varga in [wip] rubies.live space stone shooter   
    Toggle button to speed up for mobile devices?
    I've played it on my mobile with the new updates, its good stuff! With a keyboard, it's easy to hold the up arrow to move and press the right or left arrows to rotate at the same time but on mobile, I have my left and right thumb to navigate and that's all. So I either press right or left or speed but cant speed up and navigate at the same time. So I ended up using one button to always rotate the same direction and the forward arrow button to actually start moving to the direction I ended up rotating to. It was a good fun, but I don't think this is how you intended playing the game on mobile
    It's a fun game, keep it going!!
  2. Like
    losthope reacted to Krisztian Varga in Age of Reptiles - Open World Survival Game   
    "Oh, the textures are loaded in time? Maybe something didn't work, or maybe I was too picky."
    Everything is loaded in time  I have two level of LOD. First one looks very low-poly when it comes to rocks and trees are almost like cardboard cutouts. Then the high-poly version will replace the low-poly models. There is a loading icon on the top right corner, which disappears when it's done loading.
    "What's your AoR roadmap?"
    Well, the basic survival aspects are working like chopping trees, fighting dinos, gathering meat from them, cooking meat on the fire, and crafting tools and your own base. As soon as I get rid of the bugs I go to beta. Then I will see what players want from me, what features they want me to push forward.
    But I think about the game as a necessary first step towards 3D Internet as a platform. I would like other devs to design services on top. Like selling 3D models directly to the players to customize your base. In a sense, it will be more like Second Live in the end.
    "Oh and.. can it be third person, more like "little things"? When I think about AoR (age of reptiles),  I feel reminded that I liked the look of Dragon Quest Builder. Not just the polishing, ... the 'non-first-person'. Irrelevant, just some thoughts."
    Absolutely, the first-person view was a tactical decision until I develope the character customization. If you try multiplayer now, everybody looks the same
    "My hobby game is rubies.live, I hope I get it to look like Turrican or Cdogs... I mean.. it should offer something. Could be fun."
    Man, it's a solid shooter, I like it. The maze part is a bit like Packman but a unique take on it. Have you thought about purchasing graphic designs for different levels? I have purchased almost all the models for AoR on https://www.cgtrader.com/. I'm sure there is something similar for 2D designs.
    I've tried it on my phone, works just fine! If you could add a fullscreen option that would be amazing. And just one more thing, when I hold my phone in my hand I use it in landscape mode. For me at least, to have navigation controls on the two sides of the screen would work better. And maybe automatic speed up, and one button to "break". Anyways, it's a fun game, I would love to play it on the go, that's all
    I would love to hear your opinion on one concept - maybe I should post this on the forum as a separate question: Having links in these game to other games. Hear me I out, I really want the internet to be more than just websites. How cool that would be if you could just walk/fly through a portal and end up in a different game, and just go back through the same portal if you don't like it. It would be the next version of the "link" on websites. We could literally travel through the Internet. I think about this a lot, how to turn it into an adventure and not just promotion for other games. What do you think??
  3. Like
    losthope reacted to Krisztian Varga in Age of Reptiles - Open World Survival Game   
    Hey losthope, I see you had some fun with the raptors  
    You are the second person - out of two - who mentioned the trees. I'm starting to doubt that the CDN is doing a good job sending off the high-quality models fast enough...
    I don't see any reason why p2p WebRTC connection wouldn't work behind shared IP. If you are interested to just mess around with WebRTC to figure out whether it's for you or not, I would recommend PeerJS as a start because establishing a connection between two people is a nightmare if you want to do it yourself. PeerJS have live demos as well so you can try the shared IP issue without committing yourself.
    Please don't have second thoughts about contacting me if you have any other questions, and let me know if your hobby game is available for a spin
  4. Like
    losthope reacted to Detective Moustachio in [WIP] Detective Moustachio   
    Detective Moustachio is an HTML5 game made with Phaser CE, Cocoon for mobile optimisation (on old devices) and it use the Arcade physique of Phaser (a bit customised for the slope textures).

    The atmosphere of the game is a retro pixel art neo post apocalyptic (Despite it I made it as funny as I could do). The story is about a private detective which is trying to solve a case about a lady who lost her cat, and things escalated very very quickly (like mad scientist, gravity inverted on earth and stuff like that).
    I work on this game since 10 months+ as an hobby and I am doing my best to release it really soon (Actually working on the maps, coding the bosses and putting the sounds).I will try to release it at the end of the summer on Web, Messenger, Android and Ios. You guys can follow the progress of the development on my twitter :
    https://twitter.com/DelgadoRenaud
    I put updates and previews of the game daily/weekly. I have a lot of surprises about this game.
    Since this is a hobby and not my main activity, I won't put any ads or things like that, I just wants people to have fun playing this game !


  5. Like
    losthope got a reaction from Flowan in Server game programing   
    https://github.com/uNetworking/uWebSockets
    not well documented, but somehow it's all obvious.
    my personal findings (general, not about uwebsockets):
    - some peoples connections have awful jitter (could be congestion control or anything) that one would probably simulate by randomly adding a sleep(500) anywhere
    - mobile isps: (some years ago) t-mobile d1 filtered ALL udp (i guess except dns/port 53, maybe not with a certain type of hole punching), vodaphone d2 did not, i will not try udp again, waste of time iMho, because i only have mobile internet
    - i tend to do premature [space optimization in the protocol] which halts prototyping
    - the "how do i do networking right" will stop development and nobody answers
  6. Like
    losthope got a reaction from espace in how to increment this function ?   
    a loop in a loop maybe? i have no idea what your code tries to achieve, nor am i a professional programmer. here is pseudo code that roughly shows how i would try to automate it
    for(let j = 0; j < o.opponent_actions.length; ++j) { let summed_actions = 0; for(let i = 0; i < j; ++i) summed_actions += o.opponent_actions[i]; wait(() => { o.paper[0].body.moves = false; }, summed_actions); wait(() => { o.paper[0].body.moves = true; }, 100 + j*100 + summed_actions); } or maybe for(let j = 0; j < o.opponent_actions.length*2; ++j) { let summed_actions = 0; for(let i = 0; i < j/2; ++i) summed_actions += o.opponent_actions[i]; if(j % 2 == 1) summed_actions += 50 + j*50; wait(() => { o.paper[0].body.moves = j % 2 == 1; }, summed_actions); }  
  7. Thanks
    losthope got a reaction from Agreda007 in Server game programing   
    https://github.com/uNetworking/uWebSockets
    not well documented, but somehow it's all obvious.
    my personal findings (general, not about uwebsockets):
    - some peoples connections have awful jitter (could be congestion control or anything) that one would probably simulate by randomly adding a sleep(500) anywhere
    - mobile isps: (some years ago) t-mobile d1 filtered ALL udp (i guess except dns/port 53, maybe not with a certain type of hole punching), vodaphone d2 did not, i will not try udp again, waste of time iMho, because i only have mobile internet
    - i tend to do premature [space optimization in the protocol] which halts prototyping
    - the "how do i do networking right" will stop development and nobody answers
  8. Like
    losthope reacted to kevdude in [wip] rubies.live space stone shooter   
    Cool Game! I do have some suggestions:
    - It wasn't clear at first whether I needed to avoid the gold asteroids (that appeared after shooting a big asteroid) or collect them. This is probably due to the fact that the original, iconic asteroids game had asteroids break down into smaller asteroids. I would change the gold asteroids into some sort of coin or gem to make it more clear.
    - Landing on the planets to "sell shield power" is confusing, especially since you have to mount backwards. Maybe try clarifying a little more on how to do this.
  9. Like
    losthope got a reaction from espace in why this snippet don't work ?problem with parameter   
    flag is passed by value, flag = true is useless
    pass obj and check/assign to obj.flag
  10. Confused
    losthope reacted to mazoku in Big "reputable" guys haven't paid but using game   
    One of my customers are well known company, they are here in the forums too with good reputation. They purchased custom game and I've delivered it to them. They delayed payment with tons of explanations. Now I see my code used on their site but I haven't received any payment from them. I am going to look for legal solution.
    And this is a simple reminder - always get at least half in advance even if you have several projects with the same client before. And those guys have reputation, haha. My bad for being too naive. 
  11. Like
    losthope got a reaction from flukeout in Just Released "Paddle Force" - fast-paced update on the classic pong.   
    Same here...doesn't feel like I can learn the gameplay with the "world stops". (But I do recall this "stop effect" from Mario Tennis Aces (??) ...and the Matrix franchise.)
    Configurable to "MOVE: Arrow keys, SPIN: control/shift" please.
    Amazing music...
  12. Like
    losthope got a reaction from htmlhigh5 in ShockRipple   
    fun clicking around! i like it
     
    may i ask .. if it is important to really understand it? i think i have trouble getting it. i need to destroy waves of numbers by clicking the button with that number on it, right?
     
    got to level 2
  13. Like
    losthope reacted to BdR in [wip] rubies.live space stone shooter   
    Pretty cool  is it all 3D polygons or actually just sprite-work?
    A couple of small things could be improved relative easily though..
    The game starts instantly, maybe show instructions first, like a panel with text and an OK button. The lasers are hardly visible, they could be bigger and brighter for better visibility (also all sprites could use a bit more color) Maybe start out with at least a few lasers instead of zero, to get the action going right away
     
  14. Like
    losthope got a reaction from zelcard in [Phaser] Color Hit   
    very pleasant game :-)
    to me it seems that on pc it would be easier as a one button (tap) game, all balls only going upwards to 0 o' clock
    and on phone i'd have some bias for 9-3 o clock too, so i'd want tap only there too
    the whole game being slower would make more fun for me, because easier
    the ball speed being faster, relative to the "snakes", would be more fun for me to, easier to get to the outer most one then
    => so maybe leave everything but make the snakes slower
    the orchestral hit between rounds is too loud (5 db?)
    want the lines to be cute snakes that go in circles, just give each one two little eyes
     
    ps:
    4 changing directions could be some mode for the one tap (when it's slow enaugh)
    shoot 1: must shoot to 3 o' clock
    shoot 2: must shoot to 0 o' clock
    shoot 3: must shoot to 9 o' clock
    etc
    or just clockwise
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