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Fer-AR

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  1. @RaananW @Sebavan @dbawel @Nabroski The function "templates.main.param.fill-screen =" true" is a great help, and solves a big problem with a single line of code, thank you very much. So, I understand that the original problem of my publication is in the 3DS Max model used, as Nabroski commented. Now I am making my own models and maps and everything works very well. And with your new contribution everything works better ...
  2. @Nabroski You say my shampu.3ds model? The original is a .obj that I downloaded from Internet. Now I will make my own designs to continue learning to use Babylon.
  3. @Nabroski @Sebavan @dbawel I think my original code ( here ) works fine. My problem is in the 3D model. Here is a new one (simpler), exported in .gltf and there is no aliasing. Open your Chrome / Opera browser on your mobile phone and try: https://alboenergy.com/ar/probar-7 Now I'm going to review my 3DS MAX project.
  4. @dbawel @Nabroski @Sebavan @RaananW Following the Sebavan link ( https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html ), I was able to make some adjustments (see code bellow) , which now have a good quality of the model, but I can not make it complete all the screen on mobile phones: Question: How can I include my model inside the "canvas" tags? See here: https://alboenergy.com/ar/probar-4 My current code: <!DOCTYPE html><html lang="en"> <head> <meta charset="UTF-8"><meta name="viewport" content="widt
  5. @dbawel @Sebavan @Nabroski Yes, I think the problem is in my lack of experience with Babylon. I will verify my work and I will make new tests. If someone here wants to try it (above are the links), I will appreciate a copy of the code. I'm just looking that my model to look clean on mobile devices and tablets. Thanks again.
  6. Hi @Nabroski Sounds great. I will go to study the links with the details. A pity that the Playground Site does not download the .ZIP (the system does not work). :( Thanks
  7. @dbawel Thanks for the interest in helping me. I appreciate your knowledge and your time in this. I could not post it on playground.babylonjs.com ( I still do not know how to do). Here the .zip with the complete project (2.1Mb). https://goo.gl/TVnmDe ----------- Here are the other formats, exported from Babylon exporter for 3DS Max: Babylon: https://goo.gl/b7R3q9 GLB: https://goo.gl/mqyooQ And the 3DS Max file of the project: https://goo.gl/PQHZpi ----------- So, how should I use in my code what Sebavan has commented? And this is my cur
  8. @dbawel @Sebavan Tomorrow I will publish my current html code here and ask for help with the script that Sebavan comment. I remember that I only have 24 hours of experience with Babylon, and I never touched its extra code, so it will help me a little bit. Thanks, again.
  9. @dbawel I have tried the 2nd option and I can not find an answer. I do not use Blender, and learn now is more time for me. Q: What is "increase the resolution of the texture" ...? In the Babylon exporter? The bitmap of the material in 3D Max? (it is a .jpg 2,000 x 2,000 px). If you say increase "the resolution" in 3Ds Max I do not know how to do it. My project in 3ds has no cameras or lights... Should I add them? I think that perhaps remove the background from the Babylon stage, or replace it with another image, but I do not know how to do it (I am a new
  10. @dbawel Thanks for your help. I will test the 2 options, and comment on the result.
  11. @dbawel Thanks for your help. I have problems to see it on Android (5-6) with all browsers installed. In PC's there are no problems. Everything looks good, but in my phones there is a "sawtooth" around the object (artifacts), which are annoying (edges with blinking, etc). I am using the Babylon exporter for 3DS Max 2017, and I have the same problems with .gltf and with .glb Q: Anyone else that visits the demo and can check it with their phones? https://alboenergy.com/ar/shampu-2.html Thanks.
  12. Hi all. I am a very new user in Babylon (I started yesterday), and I already have a project running, but you can see some error in the .gltf model: https://alboenergy.com/ar/shampu-2.html My question: How can I eliminate the aliasing that appears in my model when it is loaded on phones and tablets? I will appreciate any help for this newbie. Thanks.
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